Replacing monsters with Male/Female Commandos in MH
- EvilGrins
- Godlike
- Posts: 9693
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
- Contact:
Replacing monsters with Male/Female Commandos in MH
I'd love to know how this guy did this:
[youtube]9cUD55v6CCQ[/youtube]
Part 2 if you're interested ·
I have this map, though don't know the name offhand. Think it's MH-LiandriInvasion. The point is the monsters on the map are supposed to be various classes of Skaarj...
...but if you watch the Monsters count, the players are gunning down Male/Female Commandos and the Monsters count is going down as they get gunned down.
AND THEY ARE NOT PLAYERBOTS!
Is there an existing class of monster that looks like the Male/Female Commandos??
[youtube]9cUD55v6CCQ[/youtube]
Part 2 if you're interested ·
I have this map, though don't know the name offhand. Think it's MH-LiandriInvasion. The point is the monsters on the map are supposed to be various classes of Skaarj...
...but if you watch the Monsters count, the players are gunning down Male/Female Commandos and the Monsters count is going down as they get gunned down.
AND THEY ARE NOT PLAYERBOTS!
Is there an existing class of monster that looks like the Male/Female Commandos??
Last edited by EvilGrins on Sun Sep 15, 2013 2:59 am, edited 1 time in total.
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
- papercoffee
- Godlike
- Posts: 10447
- Joined: Wed Jul 15, 2009 11:36 am
- Personal rank: coffee addicted !!!
- Location: Cologne, the city with the big cathedral.
- Contact:
Re: Replacing monsters with Male/Female Commandos in MH
looks nice... but maybe is it coded for this particular map only.
- EvilGrins
- Godlike
- Posts: 9693
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
- Contact:
Re: Replacing monsters with Male/Female Commandos in MH
Maybe, but it'd still be nice to know... cuz if it's something basic enough then the monster/soldiers could be used on other maps and re-skinned however any mapper would like.papercoffee wrote:maybe is it coded for this particular map only.
And i'd like!
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
- UnrealGGecko
- Godlike
- Posts: 2904
- Joined: Wed Feb 01, 2012 11:26 am
- Personal rank: GEx the Gecko
- Location: Kaunas, Lithuania
- Contact:
Re: Replacing monsters with Male/Female Commandos in MH
There are 2 versions of this:
1. MH-LiandriInvasion, which is the skaarj version. http://medor.no-ip.org/Maps/MonsterHunt ... vasion.zip
2. The Commando filled version, however, is called Liandri Conflict. http://medor.no-ip.org/Maps/MonsterHunt ... lictv2.zip
1. MH-LiandriInvasion, which is the skaarj version. http://medor.no-ip.org/Maps/MonsterHunt ... vasion.zip
2. The Commando filled version, however, is called Liandri Conflict. http://medor.no-ip.org/Maps/MonsterHunt ... lictv2.zip
My work for UT99: Counter-Strike VP, MaleOne+ (now updated), FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, (NEW!) CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
Re: Replacing monsters with Male/Female Commandos in MH
If I home I write a tutorial how you can make monsters like this.
You can make monster from every model or skin
You can make monster from every model or skin
- papercoffee
- Godlike
- Posts: 10447
- Joined: Wed Jul 15, 2009 11:36 am
- Personal rank: coffee addicted !!!
- Location: Cologne, the city with the big cathedral.
- Contact:
Re: Replacing monsters with Male/Female Commandos in MH
Even books?ASLYE702 wrote:If I home I write a tutorial how you can make monsters like this.
You can make monster from every model or skin
-
- Godlike
- Posts: 3774
- Joined: Fri Jan 14, 2011 1:53 pm
- Personal rank: -Retired-
Re: Replacing monsters with Male/Female Commandos in MH
Yes, even books.
The problem is that the logfiles will fill with errors. This mainly comes from animation calls. The way it works is that the base monster class (scriptedpawn) makes certain animation calls to the model for different situations. If it knows the monster is running it will call the running animation. If the monster was killed it will play the death animation(s). Specific monsters have specific animations too like the Skaarj hair-flip.
If your model does not contain those animations then it will 'freeze' for a moment and an error will be generated into the logfile. Enough of these can destabilize a server and certain animations that call other animations will cause the monster to totally lock up if they are called.
My advice? Yeah you can replace models but you better know what you are doing. Otherwise what seems semi-ok in home testing will fail terribly online and spam the server with huge logfiles (yep, I've done it). There are any number of alternatives here, one of the better ones I might suggest would be the bone looking opponents in the MH ship map that was discussed last week. IIRC those are subclasses ripped from the 7bullets mod but that's how you need to do it.
Now back to your book idea. If you really wanted to use a book you would assign all the default animations into a new book model import. This is much simpler than it sounds as all the animations would be a single frame, the frame used to import the book mesh itself. I used to keep a list of all the default anims (there are more than you think) as well as the specific ones for each model (like the gasbag's hand movements) to make sure I had assigned everything and created no errors. One of the things I was most ashamed of was that I messed this up in Alucard's RobotFactory map. I didn't assign all the anims for the flying impbot and it throws errors at times. I hadn't fully learned all this though but now I do and that's why I'm explaining it here.
Once you properly assign the animation calls you can use any model for any monster. Think of it along the lines of my silly redeemer mod. I replaced the warhead with any number of weird models and it all worked fine as long as you do it right. You will just be limited in what the model can 'do' given it's built-in animations.
The problem is that the logfiles will fill with errors. This mainly comes from animation calls. The way it works is that the base monster class (scriptedpawn) makes certain animation calls to the model for different situations. If it knows the monster is running it will call the running animation. If the monster was killed it will play the death animation(s). Specific monsters have specific animations too like the Skaarj hair-flip.
If your model does not contain those animations then it will 'freeze' for a moment and an error will be generated into the logfile. Enough of these can destabilize a server and certain animations that call other animations will cause the monster to totally lock up if they are called.
My advice? Yeah you can replace models but you better know what you are doing. Otherwise what seems semi-ok in home testing will fail terribly online and spam the server with huge logfiles (yep, I've done it). There are any number of alternatives here, one of the better ones I might suggest would be the bone looking opponents in the MH ship map that was discussed last week. IIRC those are subclasses ripped from the 7bullets mod but that's how you need to do it.
Now back to your book idea. If you really wanted to use a book you would assign all the default animations into a new book model import. This is much simpler than it sounds as all the animations would be a single frame, the frame used to import the book mesh itself. I used to keep a list of all the default anims (there are more than you think) as well as the specific ones for each model (like the gasbag's hand movements) to make sure I had assigned everything and created no errors. One of the things I was most ashamed of was that I messed this up in Alucard's RobotFactory map. I didn't assign all the anims for the flying impbot and it throws errors at times. I hadn't fully learned all this though but now I do and that's why I'm explaining it here.
Once you properly assign the animation calls you can use any model for any monster. Think of it along the lines of my silly redeemer mod. I replaced the warhead with any number of weird models and it all worked fine as long as you do it right. You will just be limited in what the model can 'do' given it's built-in animations.
So long, and thanks for all the fish
- papercoffee
- Godlike
- Posts: 10447
- Joined: Wed Jul 15, 2009 11:36 am
- Personal rank: coffee addicted !!!
- Location: Cologne, the city with the big cathedral.
- Contact:
Re: Replacing monsters with Male/Female Commandos in MH
Wow ...very good read.
So it is doable but you have to make the "book" new and have to implement all the possible animations of the monster you want to replace. interesting.
And your Ridiculous'Deemer is still the best.
I used it in the Bounce maps ...what a insane fight.
So it is doable but you have to make the "book" new and have to implement all the possible animations of the monster you want to replace. interesting.
And your Ridiculous'Deemer is still the best.
I used it in the Bounce maps ...what a insane fight.
- EvilGrins
- Godlike
- Posts: 9693
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
- Contact:
Re: Replacing monsters with Male/Female Commandos in MH
Be kinda cool to skin some pupae as books, if when you killed them pages flew everywhere.
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
- papercoffee
- Godlike
- Posts: 10447
- Joined: Wed Jul 15, 2009 11:36 am
- Personal rank: coffee addicted !!!
- Location: Cologne, the city with the big cathedral.
- Contact:
Re: Replacing monsters with Male/Female Commandos in MH
And Flies.EvilGrins wrote:Be kinda cool to skin some pupae as books, if when you killed them pages flew everywhere.
omg... OK imagine this...
In a library themed MH map ...thousands of books attacking you, crawling and flying towards you.
And the Master/Boss of this map would be The Librarian. He/She jumps around between the bookshelfs and fires exploding books at you ...You would never know if a book is a Monster or a Projectile.
I know it's insane ...but this sounds fun.
- EvilGrins
- Godlike
- Posts: 9693
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
- Contact:
Re: Replacing monsters with Male/Female Commandos in MH
I think this is how they make Disney movies.papercoffee wrote:I know it's insane ...but this sounds fun.
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
- papercoffee
- Godlike
- Posts: 10447
- Joined: Wed Jul 15, 2009 11:36 am
- Personal rank: coffee addicted !!!
- Location: Cologne, the city with the big cathedral.
- Contact:
Re: Replacing monsters with Male/Female Commandos in MH
Oh c'mon ...don't draw the Disney card ...only a handful are fun and even lesser are insane.EvilGrins wrote:I think this is how they make Disney movies.papercoffee wrote:I know it's insane ...but this sounds fun.
- Feralidragon
- Godlike
- Posts: 5493
- Joined: Wed Feb 27, 2008 6:24 pm
- Personal rank: Work In Progress
- Location: Liandri
Re: Replacing monsters with Male/Female Commandos in MH
Oh noes, you activated my trap card:papercoffee wrote:Oh c'mon ...don't draw the Disney card ...only a handful are fun and even lesser are insane.EvilGrins wrote:I think this is how they make Disney movies.papercoffee wrote:I know it's insane ...but this sounds fun.
In another note, yeah, you can make monsters out of anything, the problem is that some of them will trigger errors the moment you try them up as Jack mentioned, due to missing animations and whatnot.
Making a scripted pawn is not that difficult though. I think Creavion once tried a similar concept, but with the editor icons, as if the editor itself was attacking you, it was a neat concept.
- papercoffee
- Godlike
- Posts: 10447
- Joined: Wed Jul 15, 2009 11:36 am
- Personal rank: coffee addicted !!!
- Location: Cologne, the city with the big cathedral.
- Contact:
Re: Replacing monsters with Male/Female Commandos in MH
Huh? ...was it here on our forum?Feralidragon wrote: I think Creavion once tried a similar concept, but with the editor icons, as if the editor itself was attacking you, it was a neat concept.
- Feralidragon
- Godlike
- Posts: 5493
- Joined: Wed Feb 27, 2008 6:24 pm
- Personal rank: Work In Progress
- Location: Liandri
Re: Replacing monsters with Male/Female Commandos in MH
Hmmm, I don't remember well. Now that you talk about it, I don't know if he posted it to public or privately to just a few, regardless it was a nice yet simple concept.papercoffee wrote:Huh? ...was it here on our forum?Feralidragon wrote: I think Creavion once tried a similar concept, but with the editor icons, as if the editor itself was attacking you, it was a neat concept.
He made some mapping experiments of that kind back then.