I sometimes put a playerbot on a map, i theiry so that if it's hosted online then if no one else is logged in at the time at least you can play against that. This works fine in Deathmatch...
...but not so much in MonsterHunt.
Why is it, sometimes, the game ends before all the monsters are killed when either players, or the playerbot, kill each enough times?
playerbot in 2 formats
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playerbot in 2 formats
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: playerbot in 2 formats
Whatever the default settings are for the thing.papercoffee wrote:I would suppose this depends on the code of the playerbot.
Which I've been curious about in the past as I've noticed if you summon a playerbot into a game it seems to have a higher skill set than when you directly edit one onto a map. Different default options, for whatever reason, I suppose.
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins