RACE:
- RULES: The racer who reaches the End/Lap point as much times as specified wins.
- SHOOTING: All the racers can shoot each other.
- PENALITY: When a racer dies or goes off track, it will wait a specified time and then, it will spawn at the last point it was alive and not off track.
- RULES: The team who reaches the End/Lap point as much times as specified wins. (This means, even if a racer, or part of its team, reached the end/lap point, it will need all the other racers of the same team to reach it and effectively get the lap(or finish the race).
- SHOOTING: All the teams can shoot each other.
- PENALITY: When a racer dies or goes off track, it will wait a specified time and then, it will spawn at the last point it was alive and not off track.
- RULES: The racer who remains alone wins.
- SHOOTING: All the racers cannot shoot each other.
- PENALITY: When a racer: dies; goes off track; has been the last racer for a specified amount of time, it will be disqualified and loose the race.
- RELICKS AND PICKUPS: Just like MarioKart pickups, here you can touch an actor that will randomly give you a Relic or a Pickup.
- RECORD: like BTs, but records are related to the racer who ended the race the fastest.
[MAIN CODES OBJECTIBES]:
- END/LAP POINT: Will be a ZoneInfo, so it can be placed along a line(or whatever shape we want)
- RACE TRACK: Same as the End/Lap point, so the it can tracks if a racer went off track or not.
- BOOST: The racers might not be boosted from racers of the same team, except if the FriendlyFire is active.
- TRACKER: There should be a tracker for every racer, that will remember the last good position of a racer before it dies or whatever.