RACE

Discussions about GameTypes
Higor
Godlike
Posts: 1866
Joined: Sun Mar 04, 2012 6:47 pm

Re: RACE

Post by Higor »

Quoting from unrealkillers forum:
Higor wrote:HoverBoard... not exactly a board but it hovers.

http://dl.dropbox.com/u/58384316/UT99/HoverBoard.u?dl=1
Command is:
summon HoverBoard.sgHoverBoard

Already has dedicated platform that forwards damage to it and FX.
The road kill hasn't been coded so you'll bounce when you hit someone.
Hit duck to make it go forward.
Frog leaping in water not done yet.

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PrinceOfFunky
Godlike
Posts: 1200
Joined: Mon Aug 31, 2015 10:31 pm

Re: RACE

Post by PrinceOfFunky »

Higor wrote:Quoting from unrealkillers forum:
Higor wrote:HoverBoard... not exactly a board but it hovers.

http://dl.dropbox.com/u/58384316/UT99/HoverBoard.u?dl=1
Command is:
summon HoverBoard.sgHoverBoard

Already has dedicated platform that forwards damage to it and FX.
The road kill hasn't been coded so you'll bounce when you hit someone.
Hit duck to make it go forward.
Frog leaping in water not done yet.
Tried it right now, it's awesome...
"Your stuff is known to be buggy and unfinished/not properly tested"
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