Patch 1.3 released

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Creavion
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Location: Germany, Lower Saxony

Patch 1.3 released

Post by Creavion » Sun Jan 10, 2010 6:37 pm

Actually I forgot to post here the 1.2 hotfix (fixed a stupid gameplay bug with 2 maps). It does not matter anymore, in the meantime Ferali has finished the work on Patch 1.3. This is not a hotfix. This time it only fixes some remaining trigger issues of the pickup charger.
Anyway, this time included: a testmap to show what you can do with the charger (triggering only).

Download:
http://www.filefront.com/15329905/UT99. ... %201.3.zip

Readme:
###########################################
UT99.org Community Mappack 2 (CMP2) Patch
Version: 1.3

for the classic Unreal Tourament/UT99
or simply Unreal Tournament

You can find all important UTR download links here:
http://www.ut99.org/utr/infopage.html#Download
###########################################

Changelog of Patch 1.3:

- SpawnTriggered now spawns only once
- TriggerToggle has now the possibility of having the pickup already spawned at the beggining first.
Just set the BeginDelayTime to 0, and it will have it spawned first, and if you keep it at another value higher than 0
(the normal 82 seconds in the case of your test map), it will only spawn on the first triggering.
- Now the TriggeredMachine doesn't autospawn the pickup on the first time.
- Added a new support for WildCard like I told you: now if you place the chargers instead of the actual pickups,
it doesn't spawn the charger, but the pickup defined in that charger.

-----------------------------------------------------------------------------

Changelog of Patch 1.2 (Hotfix):

- CollectedEvent "re-fixed" (has gone broken during patch 1.1)
However: It should be still not used for regular weapons.
The trigger bug seems sadly unfixable for activated "Weapon stay"
This caused some problems in Ravage and Morbias 4, should work now again.
- Mappers do not need to add the "XReplacer" Actor in their maps anymore
(since even some of the mappacks mappers forgot it often anyway)
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.

grace01
Posts: 1
Joined: Thu Aug 19, 2010 11:17 am
Personal rank: 8

Re: Patch 1.3 released

Post by grace01 » Thu Aug 19, 2010 11:41 am

hye
this is grace and thnks to launched patch 1.3
i really needed it ,
and hope it would be better then the last one



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sektor2111
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Location: On the roof.

Re: Patch 1.3 released

Post by sektor2111 » Sun May 21, 2017 5:02 pm

2017 Bump
Some admin should update/remove links which are from now on useless - they don't exist anymore. Patch 1.3 can be found in other location... By example here.

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