UT99.org Community Map Pack 2 Screenshots

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Shadow
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Re: UT99.org Community Map Pack 2 Screenshots

Post by Shadow » Sun Jan 25, 2009 7:44 pm

Feralidragon wrote: Really? That's very cool.
I think the most important things that the 3rd mappack could have from your pack are: new mesh system (due to decoration and stuff), the particle emitters/wheather (that seems to going well) and the pickups/weapons.
Of course, dynamic lensflares/coronas and projectors and such are a very important thing also to the mapping, but at least I consider those 3 far more important to any mapper nowadays.

As for me, it's too late for me to use your vehicle system (will use Dot's one instead for now) or your weapons system now, but I'm looking forward to use it to the maps I want to make for a new SP campaign.

Btw, I don't know if I told you this yet, but don't rush or fix a release date this time. Place it full TBD (when it's done, it's done, period), and take your time.

As for me, I will be honest, I am doing things without counting with your pack now, but I will use it when if it becomes a reality by then.

So good luck :tu:

(btw, ask Shade to reopen your SDK forums again)
Yes, really ^^
The subforum isn't there without purpose ;D

oh yeah the new mesh system will boost the optical map quality into new heights ! all objects, architecture, decos etc. will look much more better !

the wide range of usage of the emitters is omnipotente and doesn't need to be discussed ^^

Yes I'll take my time to finish everything in a final and stable state ! But Updates will be necessary as far as I can see..


..and thanks ! I'll keep everybody updated !
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Re: UT99.org Community Map Pack 2 Screenshots

Post by Rob_Master Builder » Tue Jan 27, 2009 12:07 pm

Sergeant Todd wrote:I'm looking forward to Rob "The Master Builder'' Parker's new map DM-Nocturnal. His map DM-Epitaph was part of the famous UNLD Nocturnal mappack (the whole pack is 5 out of 5 - if you don't have it, google it) and is my favorite UT DM ever. sheck it out :D
:oops: Thats big praise Indeed, thanks Todd, I hope the map turns out good enougth that you like It mate. :oops:

Shadow wrote:yes, in other words: I'm looking forward offering to release the first official full version of the SDK to come with the 3rd community pack AND exclusive help for those mappers willing to work with it, who are mapping for the community pack

Exclusive Help: I'm HERE if someone should need me, others have to live with, indeed detailed and well thought, bundled tutorials, test maps and (online) documentation.
I cant wait to start mapping with what you've done, updated mesh support, emitters etc! Great stuff. :rock: :tu: :bio:

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Re: UT99.org Community Map Pack 2 Screenshots

Post by Solis » Sun Feb 01, 2009 1:52 pm

It's nice to see new maps being worked on for the original UT. There were a lot of promising mods and maps that were in development over the years that ended up moving to other games or simply stopped being worked on (typically the latter).

Does the updated D3D/OGL renderer allow for additional graphical effects to be used in these maps that aren't possible on standard UT, or is that something that isn't possible through a simple map file?

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Re: UT99.org Community Map Pack 2 Screenshots

Post by Sergeant Todd » Fri Feb 06, 2009 7:20 pm

Solis wrote:It's nice to see new maps being worked on for the original UT. There were a lot of promising mods and maps that were in development over the years that ended up moving to other games or simply stopped being worked on (typically the latter).
I agree, Solis. With mappers like the Master Builder still putting out great maps, this game will live on......new maps, new texture packs, new pickups..I love it all!! :D
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Re: UT99.org Community Map Pack 2 Screenshots

Post by Shadow » Fri Feb 06, 2009 7:35 pm

Rob_Master Builder wrote: I cant wait to start mapping with what you've done, updated mesh support, emitters etc! Great stuff. :rock: :tu: :bio:
Yeah, thank you dude ! Nice to hear
Solis wrote:Does the updated D3D/OGL renderer allow for additional graphical effects to be used in these maps that aren't possible on standard UT, or is that something that isn't possible through a simple map file?
Well you'll definitly need new Actors that are placed in your map, thus you'll need to have the SDK installed (with the new renderer), otherwise it doesn't really make sense to me.. so.. a shipped map, as one single file won't give you the possibility of emitters, projectors, shaders etc.
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Re: UT99.org Community Map Pack 2 Screenshots

Post by Dudidum » Wed Feb 18, 2009 10:54 pm

Nice! It's good to see that UT is still being played!
A great game which runs on nearly every machine nowadays! (like starcraft or AOE2 :rock:)

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Re: UT99.org Community Map Pack 2 Screenshots

Post by niX » Sun Feb 22, 2009 10:39 pm

hi im still alive... kinda :pfff:

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Re: UT99.org Community Map Pack 2 Screenshots

Post by Rob_Master Builder » Thu Feb 26, 2009 10:57 am

Dosent this just annoy the hell out of you when posts like this waste our time, had the same problem on my last teams website. :roll:
They've posted a few times as well guys.

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Re: UT99.org Community Map Pack 2 Screenshots

Post by Creavion » Fri Feb 27, 2009 10:24 pm

Don't bother! nix is out of the pack already for several weeks, just forgot him anywise. But now it does not matter anymore because we are .. well nearly finished.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.

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Re: UT99.org Community Map Pack 2 Screenshots

Post by Sergeant Todd » Sat Feb 28, 2009 1:48 pm

Creavion wrote:Don't bother! nix is out of the pack already for several weeks, just forgot him anywise. But now it does not matter anymore because we are .. well nearly finished.
Creavion, will you release it b 4 March 12th? (my birthday, mate ha ha :D.....

come back

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Re: UT99.org Community Map Pack 2 Screenshots

Post by Creavion » Sun Mar 01, 2009 5:56 pm

No
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.

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niX
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Re: UT99.org Community Map Pack 2 Screenshots

Post by niX » Mon Mar 02, 2009 7:48 am

Rob_Master Builder wrote:Dosent this just annoy the hell out of you when posts like this waste our time, had the same problem on my last teams website. :roll:
They've posted a few times as well guys.
who the hell are you? :???:

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Re: UT99.org Community Map Pack 2 Screenshots

Post by Creavion » Mon Mar 02, 2009 9:24 am

One of the mappers in the team, and a reliable one..
Why do you ask, nix? :tongue:
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.

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Re: UT99.org Community Map Pack 2 Screenshots

Post by Sergeant Todd » Mon Mar 02, 2009 2:32 pm

Rob_Master Builder wrote:Dosent this just annoy the hell out of you when posts like this waste our time, had the same problem on my last teams website. :roll:
They've posted a few times as well guys.
Rob, howz the map coming, mate?...come back

think I'll take a swim :)

Donna says "Boo"
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Re: UT99.org Community Map Pack 2 Screenshots

Post by niX » Mon Mar 02, 2009 9:20 pm

niX wrote:
Rob_Master Builder wrote:Dosent this just annoy the hell out of you when posts like this waste our time, had the same problem on my last teams website. :roll:
They've posted a few times as well guys.
who the hell are you? :???:
because he is talking sh*t :nonono:

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