Patch available for download

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Creavion
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Patch available for download

Post by Creavion »

Actually I wanted to wait until beyondunreal would finally host the patch but for some reason, nothing happens there, either they are extremely busy or .. whatever.
For those who dont want to wait I can offer at the moment only those shitty filehoster download links:
http://rapidshare.com/files/278639800/U ... h.zip.html
http://www.megaupload.com/?d=KCRF6EXV
http://netload.in/dateiVkYs8uHgNp.htm
http://www.filefactory.com/file/ah78b90 ... _Patch_zip
###########################################
UT99.org Community Mappack 2 (CMP2) Patch
Version: 1.1

for the classic Unreal Tourament/UT99
or simply Unreal Tournament

You can find all important UTR download links here:
http://www.ut99.org/utr/infopage.html#Download
###########################################

This sucks! A patch for a map-pack? Yes, you're right,
but some bugs in the XPickups system and in some
of the maps have made the development of this patch
necessary. Our apologies!

To cut a long story short: This is not a complete
map-pack, but a patch for the UT99.org CMP2, also
adding 2 new DM maps: Arctic Decay to show off the new
Double Speed power-up and Compressed 3 as an extra
to spice the patch up a bit. Also it fixes some bugs
in other map files and the XPickups system.

NOTE: This pack requires files from the original Community Mappack 2 to work!

Here's the changelog:

XPICKUPS

- Generally optimized net performance and fixed bugs
- Added new pickup: Double Speed
- Added XPickups mutator so the new items can be used in every custom map
- Added custom arena mutators: X Sniper Arena, X Shock Arena and X Rocket Arena, all using XPickups weaponry
- Added Berserk support for custom weaponry, not by doubling the firerate, but by doubling the damage
- Added full custom weapons support (but only for pickup chargers, weapon lockers will still
show the listed weapon meshes, but it will give the mutated weapons)
- Added special support for the Rocket-X mutator/gametype (just set bRXMode=True in XPickups.ini)
- Added Jump Boots counter (now you can see how many jumps you have left)
- Jump Boots jumps are now acumulative, so you can get up to 15 jumps by collecting more Jump Boots
- Fixed rotation rate of custom weapons online
- Weapon lockers now support 4 teams
- Fixed BattleSuit power loop sound issue
- Fixed bWeaponStay for SP (but only in the pickup chargers, in Single Player bWeaponStay is
ignored in the weapons placed alone around the map)
- Fixed Accessed:None errors in the Weapon Locker
- Fixed WearedOffEvent and DroppedEvent triggering (they were both triggered at death)

- Added special XPickups mutator functions for mappers.
If you want to make a map with XPickups compatibility, but don't want it to be a necessary download for it,
just change the tags (Event > Tag) of the pickups you place on the map as follows:
Items tagged "BerserkPickup" will be replaced by Berserk
Items tagged "DoubleSpeedPickup" will be replaced by Double Speed
Items tagged "BattleSuitPickup" will be replaced by the Battle Suit
Items tagged "HelmetPickup" will be replaced by the Helmet
For instance you can place a normal UDamage in your map and set its tag to "BerserkPickup"
to make it the Berserk power-up in case the XPickups mutator is used.
This way your map will not depend on XPickups to work, but will use the new pick-ups if you enable the mutator.

* The mutator won't activate in maps where XPickups is already applied (if the map contains the XReplacer actor).

Final notes:
- This pack was fully tested with ZP weapons (ZeroPing V2.10), and worked well.
However these weapons obey the custom weapon rules instead of this pack's weapon rules,
meaning they won't have their firerate doubled with Berserk and they will have
the standard translucent power-up effect rather than the overlay one.
- Some ZP mutators give the Impact Hammer priority over the Enforcer when you respawn.
This pack was tested under a previous version of ZP and this "bug" occured
however in the case of ZeroPing V2.10 it does not, making this issue a ZP bug unrelated to XPickups.
- When playing any Arena mutator together with this pack, be sure to apply the XPickups mutator AFTER the Arena,
since otherwise most ammo pickups won't be replaced.


DARGROK

- Lighting/textures/sounds changed at the slime and the teleporters
- Separated kill triggers for much better performance
- Changed the position of Sniper Ammo to evade an error
- Changed speed of the movers in the two side towers
(You can't get stuck while moving down anymore)
- Fixed BSP hole at the room with 3 teleporters of the blue base
- Some minor alignment changes


MORBIAS 4

- Rebuilt pyramid top (Thx to Swanky)
- Slightly darkened the map in the central area
- Turbine edges rounded (copied from Nadaus)
- Grammar mistakes in Berserk messages fixed (Thx to Swanky)
- Skybox setting changed to night


SACRIMOSSA

- Changed pyramid top (same as Morbias 4)
- General lighting theme changed to night
- Added more torches for additional contrast
- Skybox setting changed to night (same from Morbias 4)


UNFORCHERS

- Changed the FireSlith texture + renamed them (Thanks to leo)
- Some minor light changes
- Added help messages near the traps
- Added several messages to map 2
- Nali cannot take damage and don't disappear anymore
(thanks to Feralidragon)
- Reduced health of some monsters
- Added more ammo
- Fixed the teleporter to the next level
- Conrops now work perfectly (thanks to Ferali!!!)
- Lowered Conrop rocket speed
- Made the beginning easier
(thanks to Ferali for his Eightball with weaker projectiles)
- Changed some trigger events, gave a certain mover the right tag
- Fixed the flying barrels at the beginning
- Fixed the disappearing movers
- Fixes during the final fight + weaker projectiles of the Skaarj
- Deleted brushes for faster loading/smaller file size
- put nearly all music files in "UnforchersPack.u"
for faster loading (Now you need this package for playing!!!)
- Generally improved the entire level

###################################

Copyright (c) 2008/09 all authors mentioned here
All rights reserved.

Unreal, Unreal Tournament and Unreal Championship
are registered trademarks of Epic Megagames and Digital Extremes

This Package may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY.

You are allowed to upload this package on your website but without any changes
of the content and this archive.

Authors may NOT use these levels as a base to build additional levels without explicit
permission from the Original Authors.
Authors may NOT modify the XPickups package without permission from the author (Feralidragon).

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any
other electronic medium that is sold for money without explicit permission!

You MAY distribute this archive through any electronic network (internet (web/ftp),
FIDO, local BBS etc.), provided you include this file and leave the archive intact.

For questions you can contact us (Creavion and Feralidragon) on UT99.org.

All contents used are reserved by their owners.
So, yes the 2 new bonuspack maps are included into the patch. Syntra was a problem regarding pathing. Of course the map is not deleted, it will be put more or less "on hold".
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
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papercoffee
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Re: Patch available for download

Post by papercoffee »

very coooooool ......!!!
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Sergeant Todd
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Re: Patch available for download

Post by Sergeant Todd »

Creavion,
Somebody's sure been busy. Thanks to all involved for the extra effort put in this patch. many thanks for the xpickups mutator!! :D
Sergeant Todd
---------------

"I miss Olmos & BG, as a matter of frak'd!"
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Raynor
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Re: Patch available for download

Post by Raynor »

Dang, UTR name here always confuses me when I automatically think about Unreal Tournament Revolution mod for 2k4 :tongue:
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Re: Patch available for download

Post by Myth »

So now it all works online, all redirection bugs have been fixed and the server works properly whit mapvote and everything... right? RIGHT?

Well good job everyone. Whit all its awesomeness and flaws it's still a nice map pack.

... so who wants to get fragged :P
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Creavion
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Re: Patch available for download

Post by Creavion »

Well, the server is updated with the patched xpickups file, it SHOULD work. (And afaik shade also udpated and added the patch maps). Anyway if something happens, I can not do anything because shade is the only one here who can config the server.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
SkaarjMaster
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Re: Patch available for download

Post by SkaarjMaster »

Yikes! I just starting playing these maps and realized I forgot to apply the patch.:) Also, is there a reason why the xloc doesn't work for at least the CTF maps?
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Creavion
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Re: Patch available for download

Post by Creavion »

The.. what? I dont know what you mean (hopefully Ferali knows), but if I understand that as a bug report, a second patch (of the xpickups files only) is in production. So keep on! Report all bugs you can find and Ferali tries to fix what is possible.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
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Feralidragon
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Re: Patch available for download

Post by Feralidragon »

I think I know what he means. You mean the xloc translocator? What do you mean when you say it doesn't work (doesn't it get replaced, or does it get replaced but has the functions working wrong, or do you mean the overlayers from the pickups)?

Tell me what exactly doesn't work, because I want to launch an update soon (didn't launch last weekend since I had pretty much work to do that weekend and still have during all this week).

And if anyone else has any bugs to report, go ahead now, because the next patch might be most likelly the last one (due to my other project in production).
SkaarjMaster
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Re: Patch available for download

Post by SkaarjMaster »

the xloc (or translocator for the full name) just doesn't come up at all. I hit the button and it or anything else does not appear. I remain holding whatever weapon I was holding before I tried to switch to the xloc. Are there xpickups settings in the game menu I need to adjust? I also have a few comments on the maps, some of which may or may not be bugs. Which thread would be the best to post these in? (i already posted it somewhere else in the forum)
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Re: Patch available for download

Post by Feralidragon »

SkaarjMaster wrote:the xloc (or translocator for the full name) just doesn't come up at all. I hit the button and it or anything else does not appear. I remain holding whatever weapon I was holding before I tried to switch to the xloc. Are there xpickups settings in the game menu I need to adjust? I also have a few comments on the maps, some of which may or may not be bugs. Which thread would be the best to post these in? (i already posted it somewhere else in the forum)
That's really weird. I played around with the settings of the translocator in the maps, and it always appeared when it should. Just one thing though, what's your version of UT and are you using a custom key set in the ini to fast use of the translocator (like 'Q' for example to select it or hold it?)? If so, try to select it the normal way (with the mouse scroll or '1' in the keyboard). If it doesn't appear at all with the custom key, but it's there with the regular ones, I think I know what the problem is (just have to confirm one thing in my source though).
I believe you aren't using a custom xloc (from the way you described the problem), but even so, it should be working.
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Re: Patch available for download

Post by SkaarjMaster »

I'm using Q and the thumb on an MX518 mouse. I didn't even try the normal way; I'll try that tonight. I didn't think it would make any difference.
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