CTF-UTR-Syntra "Syntra Canyon" - Better late than never!

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Creavion
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CTF-UTR-Syntra "Syntra Canyon" - Better late than never!

Post by Creavion » Thu Mar 25, 2010 12:21 pm

Yes, botpath-issues were fixed, not by me, not by the original author, but by somebody called Delacroix (he is also more than one time mentioned in the readme). So thanks to him, this map can be finally released.
Edit: A small misunderstanding, it seems RoninMastaFX was the one fixing the botpathing (while Delacroix was looking for him to do it, sry for that). So of course thanks to him.
Edit 2: Not my day D:
I forgot the freaking preview pic, I was SURE I added it already :O

I could change that of course,.. maybe if some more bugs will be found
CTF-UTR-Syntra#1.jpg
CTF-UTR-Syntra#2.jpg
CTF-UTR-Syntra#3.jpg
Download:
map-factory: http://www.map-factory.org/unreal-tourn ... v-1-6-1961
ut-zone.de: http://www.utzone.de/forum/downloads.ph ... le&id=3478
mapraider: http://www.mapraider.com/maps/?fileid=5036

Readme:

Code: Select all

Title: 		Syntra Canyon
Filename: 	CTF-UTR-Syntra.unr
Author: 	Creavion, S`Calain, Delacroix
eMail address: 	creavion@freenet.de, scalain@freenet.de | maecaune@freenet.de, delacroix02@tlen.pl
Website URL: 	-
Release Date: 	End of march 2010
Last Update: 	""
Version: 	1.50
#######################################################################
Level-specific credits:

- Epic MegaGames for the UT series
- Kevin Riepl for the Antalus music track
- Hazel for skybox texture packs
- Delacroix for bot-pathing
- Sana from unrealsp.org for checking and fixing of this readme
#######################################################################
Other levels by the author, Creavion (finished stuff):

DM-UTR-Kamah
DM-UTR-Morbias4
DM-UTR-Nadaus
DM-UTR-Ryigiar
DM-UTR-Sacrimossa

Maps included in Patch-Minibonuspack:
DM-UTR-ArcticDecay
DM-UTR-Compressed3 

Other work:
MH-SP-Antalius (Monsterhunt + Single Player)
====================================================================================

#######################################################################
Note:
#######################################################################
You can find all important UTR download links here:
http://www.ut99.org/utr/infopage.html#Download

About xpickups: Same version as from the Patch-Bonuspack (version 1.1)
#######################################################################

====================================================================================
Play Information
----------------

Game: Unreal Tournament
Level Name: Syntra Canyon
Game Type: Capture the Flag
Botmatch: True
Single Player: False
Teamplay: Optional
New Textures: Yes, mostly copyrighted by Epic Games (for details > credits part)
New Sounds: UT2004 wind sound
New Music: KR-FromBelowV2 - by Kevin Riepl
New Mutators: False
Mods: False

====================================================================================
Construction
------------

Base: Built from scratch
Build Time: Map was started and dropped by S'Calain in ~2005
and was finished 2009
Ideal Playercount: 6
Editor(s) Used: Unreal Editor 2, Photoshop CS 2,
DB Amp Power Converter, Windows Audiorecorder
(for volume increasing)
Known Bugs: Nothing known
====================================================================================
Installation
------------

Copy CTF-UTR-Syntra.unr into UnrealTournament/Maps folder.
XPickups.u/int/ini goes into your UnrealTournament/System folder.

====================================================================================
Extended Description
--------------------
Because S'Calain didn't bother with the story (and he's right, stories in botmatch 
maps are overrated):
Red vs Blue. This classic CTF match will be carried out at nightfall in the 
Syntra mountains of Arborea. The u and cascaded form of this canyon offers 
possibilities not only for snipers.
====================================================================================
Author's Notes
--------------

No comment from the original author.
I (Creavion) liked this map. S'Calain didn't feel like finishing it, so I gave 
it a try. I didn't manage to finish it in time for the patch pack, 
but since a nice guy named Delacroix offered his help with bot-pathing, 
it is now finally possible to release this map.

Some geometry is new, actual lighting (other than zone lighting and 1 sunlight) was 
added, meshes and all that kinda stuff are new additions as well.
I tried my best to keep close to original atmosphere of the map.

Included xpickups files are from Patch 1.3
http://www.filefront.com/15329905/UT99.org-CMP2-1.3.zip/

====================================================================================
Copyright / Permissions
-----------------------

Copyright 2009 Creavion and S'Calain

Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any
other electronic medium that is sold for money without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp),
FIDO, local BBS etc.), provided you include this file and leave the archive intact.

Unreal® Tournament (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. Unreal Tournament and the Unreal
Tournament logo are registered trademarks of Epic Megagames, Inc. All other
trademarks and trade names are properties of their respective owners.
About to be non-active
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gopostal

Re: CTF-UTR-Syntra "Syntra Canyon" - Better late than never!

Post by gopostal » Thu Mar 25, 2010 1:26 pm

Secondary mirror:
http://www.utsurvival.com/downloads/CTF-UTR-Syntra.zip

Very nice outdoor work :tu: :jealous:

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Creavion
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Re: CTF-UTR-Syntra "Syntra Canyon" - Better late than never!

Post by Creavion » Thu Mar 25, 2010 1:44 pm

Thanks but a "V2" will be requiered anyway D:
I just wait for some possible reported bugs which makes the missing preview shot worth to fix.
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Re: CTF-UTR-Syntra "Syntra Canyon" - Better late than never!

Post by Delacroix » Thu Mar 25, 2010 6:10 pm

I say a repack should be made, meaning the CMP2+both patches+Syntra. It would be way more convenient.

BTW, hello, everyone.

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Re: CTF-UTR-Syntra "Syntra Canyon" - Better late than never!

Post by Creavion » Thu Mar 25, 2010 6:13 pm

Hey dude, welcome^^

Actually I thought already about a "all in one + new stuff" pack, but after 2 trys to make a real addon for the cmp2 I gave up. I dont think there will anything come anymore.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.

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Re: CTF-UTR-Syntra "Syntra Canyon" - Better late than never!

Post by Delacroix » Thu Mar 25, 2010 6:48 pm

Then perhaps just "all in one"? If nothing more is going to be released, just make an all-in-one package and BAM! project closed :)

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Re: CTF-UTR-Syntra "Syntra Canyon" - Better late than never!

Post by Creavion » Thu Mar 25, 2010 6:53 pm

Useless without new stuff, I dont wanna rehash something what does not even include anything new.
About to be non-active
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Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.

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Re: CTF-UTR-Syntra "Syntra Canyon" - Better late than never!

Post by Delacroix » Thu Mar 25, 2010 7:00 pm

Then if I may give you some inspiration for an additional map...

It seems that UTR has a Morbias reenvisioning, dubbed Morbias4. Completely different and yet so similar to the original.

Now, I recently released a bonus pack for Unreal dubbed Division. In it, there is a classic beta map dubbed Morbfanza. How about a Morbfanza4 then? I'd love to see what would you do to that poor map. XD

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Re: CTF-UTR-Syntra "Syntra Canyon" - Better late than never!

Post by Creavion » Wed Mar 31, 2010 11:50 am

Why always this affectation? You should be aware that this map was created among other ones by me? I allow you to address me in person^^
I called it Morbias 4, because Morbias 3 was already used somewhere. I got inspired by the style of Unreal Championship 2 maps and some facts about the UC2 version (from what Swanky told me). The rest evolved more or less at random.
I also checked of course the original map and "copied" the "one side is blue themed, the other one is red themed".

Even long before the Berserk powerup was anywise finished, I designed the map from the beginning with the knowledge I would add that powerup in this map, somewhere in a new area - away from the main arena part. Rocket Launcher + double speed, thats that I wanted. And I did not add any more weapons, because I wanted to keep there the Morbias feeling (Rocket launcher + Redeemer).
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.

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Re: CTF-UTR-Syntra "Syntra Canyon" - Better late than never!

Post by Creavion » Fri Apr 02, 2010 9:59 am

Ok, at the end I only added the missing preview shot

Download:
map-factory: http://www.map-factory.org/unreal-tourn ... v-1-6-1961
ut-zone.de: http://www.utzone.de/forum/downloads.ph ... le&id=3478
mapraider: http://www.mapraider.com/maps/?fileid=5036
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.

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Re: CTF-UTR-Syntra "Syntra Canyon" - Better late than never!

Post by Sergeant Todd » Fri Apr 02, 2010 5:11 pm

Sorry, Delacroix...I agree with Creavion...no repack of UTR1 is necessary. What's actually necessary is UTR Two!!!! :agree1:

comments to follow on Syntra.
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"I miss Olmos & BG, as a matter of frak'd!"

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Re: CTF-UTR-Syntra "Syntra Canyon" - Better late than never!

Post by Creavion » Fri Apr 02, 2010 5:20 pm

UTR2 will not come, the time of mappacks is up. I have given up any try to make something like that again [3 trys for an addon, one try for a monsterhunt mappack]. Or should I mention btw that Swankys try on unrealplayground to make a mappack for the 10th birthday (recently) of ut also failed? Reasons for me: UT gets older and older. The last real mapper for it gets also older, they dont have the time anymore to spend hours and hours in front of the ed, creating stuff for the community. New mapper for the old game are very rare (and seriously, show me one newcomer who can create something really awesome). FOT5 and UTR were most likely the last mappacks. Get real and stop dreaming. Single maps might come here and there, but not a real mappack anymore.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.

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Re: CTF-UTR-Syntra "Syntra Canyon" - Better late than never!

Post by Hook » Fri Apr 02, 2010 7:53 pm

It is best to just Create More New Good Maps and Preserve all the old ones also!
That is my Important cause lately.
We gotta Preserve as much as create new. :tu:
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Re: CTF-UTR-Syntra "Syntra Canyon" - Better late than never!

Post by Creavion » Fri Apr 02, 2010 9:40 pm

Hook wrote:It is best to just Create More New Good Maps and Preserve all the old ones also!
That is my Important cause lately.
We gotta Preserve as much as create new. :tu:
\UnrealTournament\System\
UnrealEd.exe

Show me your moves. :tu:
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.

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Re: CTF-UTR-Syntra "Syntra Canyon" - Better late than never!

Post by Sergeant Todd » Tue Apr 13, 2010 5:28 pm

Sergeant Todd wrote:Sorry, Delacroix...I agree with Creavion...no repack of UTR1 is necessary. What's actually necessary is UTR Two!!!! :agree1:

comments to follow on Syntra.
Very nice work, Creav. Good polycount everywhere and the skybox is sweet. Noticed the botpathing issues but you know all about those. (Where's Cobra when you need him?)

Elevator well is pretty deep, and I got stuck in there once. It really is a nice CTF map that will stay in my rotation. :tu:

Oh, different subject. My topic on this in the "General Discussion" forum never got posted, so....there's a cool new DM map released called Dm-Polycount. Get it at:

http://ut.levels4you.com/
Sergeant Todd
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"I miss Olmos & BG, as a matter of frak'd!"

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