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Re: CTF-UTR-Syntra "Syntra Canyon" - Better late than never!

Posted: Thu Apr 15, 2010 4:53 am
by rohitggarg
Well... I looked all over but couldn't find one by that name.. :what:

Seems like the name is DM-Poly Grounds be'coz it was top in the list :D

Re: CTF-UTR-Syntra "Syntra Canyon" - Better late than never!

Posted: Thu Apr 15, 2010 4:22 pm
by Sergeant Todd
rohitggarg wrote:Well... I looked all over but couldn't find one by that name.. :what:

Seems like the name is DM-Poly Grounds be'coz it was top in the list :D
Yes, you're right...Poly Grounds....
sorry, it must be my Alzheimer's flaring up :D

Re: CTF-UTR-Syntra "Syntra Canyon" - Better late than never!

Posted: Sat Feb 18, 2023 7:56 am
by sektor2111
Scruffy Bump
Better never than later...

Code: Select all

NoIncomingPath: FlagBase0 is not having incoming connections.
NoIncomingPath: FlagBase1 is not having incoming connections.
UtterlyUseless: PathNode5 is not having any path defined.
UtterlyUseless: PathNode80 is not having any path defined.
This is DM not CTF.
And the "picture"...

Code: Select all

CheckLostNavigation: Chain test.
CheckLostNavigation: PathNode1 seems the last navigation point in chain at 265
CheckLostNavigation: Iterator test.
CheckLostNavigation: PathNode1 seems the last.
CheckLostNavigation: PathNode5 seems the last.
CheckLostNavigation: PathNode80 seems the last.
CheckLostNavigation: Navigation Chain has 266 navigation points.
CheckLostNavigation: Navigation Actors found = 268 Navigation Actors.
CheckLostNavigation: Warning, Navigation Chain might be corrupted !
Next - SmartAlternatePath - as far as I know it's bugged and so we can rename it to StupidAlternatePath - there is nothing smart over there. Function "Touch" supposed to change "SelectionWeight" embedded with "Anti-Spam" (which doesn't preventing anything), it's not even called anywhere because said Actor has variable "bCollideActors" set to FALSE. This way it works as a normal stock AlternatePath - nothing special and neither smart - fake news.