Recently finished off a long abandoned project, so here it is.
Supports 16 players, 4 objectives.
AS-Vestige16
- EvilGrins
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Re: AS-Vestige16
How's the bot-pathing?
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Re: AS-Vestige16
Bot pathing is fully functional, bots will complete the map themselves if you spectate.EvilGrins wrote:How's the bot-pathing?
(I think the bots have an easier time of it, or I just suck at my own map lol)
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Re: AS-Vestige16
Nice to see a new map! Good looking too!
Will try it out soon!
Will try it out soon!
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- UnrealGGecko
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Re: AS-Vestige16
Gave this a go. Played a 6 v 6 match with Masterful bots.
Simple layout with 2, sometimes 3 ways to reach each objective. The defence can get pretty brutal at times but with the extra path my team was able to beat it in 5:11.
Defencivly I got a bit confused with what objective I had to defend once, but nothing too bad. Enemy team reached the 3rd objective with 15 seconds to go, but we got the win somehow.
Map looks pretty good, no framerate drops, good balance of that
Solid 7/10 map I'd say. Nothing stands out that much but whats there is well done.
Simple layout with 2, sometimes 3 ways to reach each objective. The defence can get pretty brutal at times but with the extra path my team was able to beat it in 5:11.
Defencivly I got a bit confused with what objective I had to defend once, but nothing too bad. Enemy team reached the 3rd objective with 15 seconds to go, but we got the win somehow.
Map looks pretty good, no framerate drops, good balance of that
Solid 7/10 map I'd say. Nothing stands out that much but whats there is well done.
My work for UT99: Counter-Strike VP, MaleOne+ (now updated), FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, (NEW!) CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
Re: AS-Vestige16
Glad you like it! My objective was to make a level that fits with the standard UT assault maps, any changes you would recommend?UnrealGGecko wrote:Gave this a go. Played a 6 v 6 match with Masterful bots.
Simple layout with 2, sometimes 3 ways to reach each objective. The defence can get pretty brutal at times but with the extra path my team was able to beat it in 5:11.
Defencivly I got a bit confused with what objective I had to defend once, but nothing too bad. Enemy team reached the 3rd objective with 15 seconds to go, but we got the win somehow.
Map looks pretty good, no framerate drops, good balance of that
Solid 7/10 map I'd say. Nothing stands out that much but whats there is well done.
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- UnrealGGecko
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Re: AS-Vestige16
Probably change up some of the objectives a bit. Kept thinking I was going through computer A to computer B.
My work for UT99: Counter-Strike VP, MaleOne+ (now updated), FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, (NEW!) CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
- papercoffee
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Re: AS-Vestige16
Really nice map.
The only thing I would criticise ...the submarine boat, it's a bummer that this huge object isn't used for the last section and is just decoration for that ship yard.
For the attacker it's very simple and straight. The defender have to get the layout of the map first which can be an disadvantage in the first 5 minutes. But after that is it really cool to have so many options to encounter the opposing team.
The only thing I would criticise ...the submarine boat, it's a bummer that this huge object isn't used for the last section and is just decoration for that ship yard.
For the attacker it's very simple and straight. The defender have to get the layout of the map first which can be an disadvantage in the first 5 minutes. But after that is it really cool to have so many options to encounter the opposing team.