EDIT: Final Version released--08.02.22
DM-BlaZe[X]
Here you go!
A Map stored for sometime on my HD because of several other creations served first and many upgrades/changes based on feedback from the Map testers.
-->Until the Next<--
[Release]DM-BlaZe[X]
- Pikko
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[Release]DM-BlaZe[X]
- Attachments
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- DM-BlaZe[X].rar
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Last edited by Pikko on Tue Feb 08, 2022 5:29 pm, edited 2 times in total.
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- EvilGrins
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Re: [Release]DM-BlaZe[X]
Oooooh!
· http://unreal-games.livejournal.com/
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Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Re: [Release]DM-BlaZe[X]
This map is great, jump pad heavy, good textures and great choice of music. Well done Pikko
Somewhere in Nevada...
Re: [Release]DM-BlaZe[X]
Really nice work, master! Very beautiful and dynamic map. Many pleasant little things.
Only I did not understand why the sump with water near blue teleporter. Maybe there make a healing zone in it?
Only I did not understand why the sump with water near blue teleporter. Maybe there make a healing zone in it?
- Pikko
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Re: [Release]DM-BlaZe[X]
Everything is still possible
Public Maps by Dr.Pikko
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Re: [Release]DM-BlaZe[X]
Brilliant map - love it - so much connectivity, great movement around it - great design and use of textures - lots of nice little touches and details
- Pikko
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Re: [Release]DM-BlaZe[X]
EDIT: Final Version Released--08.02.22
MAP in First Post
MAP in First Post
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Re: [Release]DM-BlaZe[X]
Hm... I have a jamming lift in the final version in the blue room.
I specifically checked in the RC1 there is no such problem.- Pikko
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Re: [Release]DM-BlaZe[X]
Strange thing. Working fine here!
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- sektor2111
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Re: [Release]DM-BlaZe[X]
I did not see any issue here, I just step into lift. In lower spot, button needs to be shoot, not in upper area. But, you can shot UNDER button and lift will work - triggers seems to work for any proximity "TT_AnyProximity" (projectiles are included as I can see)...
In other hand...
Map looks good except some surface(/s ?) with multiple polygons...
In other hand...
Map looks good except some surface(/s ?) with multiple polygons...