Path Nodes Etc

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-Feint-
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Path Nodes Etc

Post by -Feint- »

Testaccount wrote:Hey all, its been a long time since I have been on:

RL>Work :lol: :tu:

So I'm back onto the mapping currently I am reworking my BT maps:

KingsLaundry is finally receiving an overhaul. Already I have started retexturing and Lighting. The pool room now has shimmering water :lol:

Also I am working on some small Duel-esque CTF maps designed for say 3v3 or 5v5 matches.

However I am also trying to add in Bot Support 0.o

So any assistance with path nodes and Nav points is greatly appreciated.

Currently I can make the bots move on a level surface, and they will only use stairs and lifts if I "entice" them by stealing the flag.

Any tutes lying around here for me? :flag1:
DanomanUK@i4games-Forum wrote:Nah, people bitch one way or another.
You cant win as a mapper ;)
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GenMoKai
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Re: Path Nodes Etc

Post by GenMoKai »

BT bot support ?! :shock: dont know if that is possible... Cause BT more like trick jumping... that much intelligence the bots DONT have... dont know if there is a file, but so far BT can not have support for bots. Sorry -KingS-
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1000 MPH Studios MAY NOT play any ut99.org community mappack 2 map without George W. Bush explicit permission
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-Feint-
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Posts: 175
Joined: Sat Mar 08, 2008 1:39 pm
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Location: UK - Leeds

Re: Path Nodes Etc

Post by -Feint- »

Testaccount wrote:
GenMoKai wrote:BT bot support ?! :shock: dont know if that is possible... Cause BT more like trick jumping... that much intelligence the bots DONT have... dont know if there is a file, but so far BT can not have support for bots. Sorry -KingS-
Lol sorry I think i confused some folks there.

Bot support for standard CTF not BT :loool:
However theoretically Bot support is vaguely possible for "some" BT maps as long as it doesn't involve:

Dodging,
Lifts,
Drops,
Jumping,
Switches

and Moving in general. :mrgreen: :loool:
DanomanUK@i4games-Forum wrote:Nah, people bitch one way or another.
You cant win as a mapper ;)
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GenMoKai
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Re: Path Nodes Etc

Post by GenMoKai »

Whoops sorry, for normal CTF it is easy. You know how to work with pathnodes? each node must be between 256-384 away each other for the best performances...I can help you with it, not a big problem at all. Questions? PM me then!
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EAT THOSE FRIGGIN BANANAS !!!!!
1000 MPH Studios MAY NOT play any ut99.org community mappack 2 map without George W. Bush explicit permission
User avatar
-Feint-
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Posts: 175
Joined: Sat Mar 08, 2008 1:39 pm
Personal rank: Amateur Mapper
Location: UK - Leeds

Re: Path Nodes Etc

Post by -Feint- »

Testaccount wrote:Okay then will do Gen thanks muchly.

If anyone else can find some decent Path Node Tutes shove em my way if you have a second :D Thanks! :tu:

Also - If anyone at all has played on my Map KingSLaundry PM me some feedback on it, does it need to be harder,darker,brighter,larger?

Anything goes!
DanomanUK@i4games-Forum wrote:Nah, people bitch one way or another.
You cant win as a mapper ;)
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