Testaccount wrote:Hey all, its been a long time since I have been on:
RL>Work
So I'm back onto the mapping currently I am reworking my BT maps:
KingsLaundry is finally receiving an overhaul. Already I have started retexturing and Lighting. The pool room now has shimmering water
Also I am working on some small Duel-esque CTF maps designed for say 3v3 or 5v5 matches.
However I am also trying to add in Bot Support 0.o
So any assistance with path nodes and Nav points is greatly appreciated.
Currently I can make the bots move on a level surface, and they will only use stairs and lifts if I "entice" them by stealing the flag.
Any tutes lying around here for me?
Path Nodes Etc
- -Feint-
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Path Nodes Etc
DanomanUK@i4games-Forum wrote:Nah, people bitch one way or another.
You cant win as a mapper
- GenMoKai
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Re: Path Nodes Etc
BT bot support ?! dont know if that is possible... Cause BT more like trick jumping... that much intelligence the bots DONT have... dont know if there is a file, but so far BT can not have support for bots. Sorry -KingS-
EAT THOSE FRIGGIN BANANAS !!!!!
1000 MPH Studios MAY NOT play any ut99.org community mappack 2 map without George W. Bush explicit permission
- -Feint-
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Re: Path Nodes Etc
Testaccount wrote:Lol sorry I think i confused some folks there.GenMoKai wrote:BT bot support ?! dont know if that is possible... Cause BT more like trick jumping... that much intelligence the bots DONT have... dont know if there is a file, but so far BT can not have support for bots. Sorry -KingS-
Bot support for standard CTF not BT
However theoretically Bot support is vaguely possible for "some" BT maps as long as it doesn't involve:
Dodging,
Lifts,
Drops,
Jumping,
Switches
and Moving in general.
DanomanUK@i4games-Forum wrote:Nah, people bitch one way or another.
You cant win as a mapper
- GenMoKai
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- Joined: Tue Mar 18, 2008 9:39 pm
- Personal rank: Mapper
- Location: Netherlands, the land of cheese and weed!
Re: Path Nodes Etc
Whoops sorry, for normal CTF it is easy. You know how to work with pathnodes? each node must be between 256-384 away each other for the best performances...I can help you with it, not a big problem at all. Questions? PM me then!
EAT THOSE FRIGGIN BANANAS !!!!!
1000 MPH Studios MAY NOT play any ut99.org community mappack 2 map without George W. Bush explicit permission
- -Feint-
- Skilled
- Posts: 175
- Joined: Sat Mar 08, 2008 1:39 pm
- Personal rank: Amateur Mapper
- Location: UK - Leeds
Re: Path Nodes Etc
Testaccount wrote:Okay then will do Gen thanks muchly.
If anyone else can find some decent Path Node Tutes shove em my way if you have a second Thanks!
Also - If anyone at all has played on my Map KingSLaundry PM me some feedback on it, does it need to be harder,darker,brighter,larger?
Anything goes!
DanomanUK@i4games-Forum wrote:Nah, people bitch one way or another.
You cant win as a mapper