Map ideas topic
- PrinceOfFunky
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Map ideas topic
I was thinking, many of us have thoughts about cool maps, but some of us are not mappers, and others don't have much time to realize their map ideas.
So why not to post here our map ideas? I think this could even be useful to take inspirations and concepts to create nice maps.
We could use draws or 3D models to make a rough of our map ideas.
I wanted to start with a map I was thinking some months ago. It is an underground map located into a subway station with two subways and two levels.
This is a rough pic: The niceness of this map should be the fact that players will need to pass through the running subways to be able to cap more quickly. They can obviously choose to jump from a side to another with a bit of luck, or just pass through the subway ways hoping a subway isn't coming right there at that moment lol. The second level is to let players to cap without passing through the subway ways, they will spend more time tho.
EDIT: I forgot to put some cylindrical solids on the middle sidewalk representing advertisings.
So why not to post here our map ideas? I think this could even be useful to take inspirations and concepts to create nice maps.
We could use draws or 3D models to make a rough of our map ideas.
I wanted to start with a map I was thinking some months ago. It is an underground map located into a subway station with two subways and two levels.
This is a rough pic: The niceness of this map should be the fact that players will need to pass through the running subways to be able to cap more quickly. They can obviously choose to jump from a side to another with a bit of luck, or just pass through the subway ways hoping a subway isn't coming right there at that moment lol. The second level is to let players to cap without passing through the subway ways, they will spend more time tho.
EDIT: I forgot to put some cylindrical solids on the middle sidewalk representing advertisings.
Last edited by PrinceOfFunky on Wed May 25, 2016 7:58 pm, edited 1 time in total.
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- EvilGrins
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Re: Map ideas topic
Maps with subways aren't too uncommon, but ones with functioning trains in them are rare. I've got like 5 with functioning trains... but only 2 maps where you can actually get on the trains and go from station to station.
I'm very pro-subway-map.
I'm very pro-subway-map.
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: Map ideas topic
I was trying to use the train from HiSpeed, deleting some inside objects and making it simple, but when I tried to use it as a mover, it was all messed up.EvilGrins wrote:Maps with subways aren't too uncommon, but ones with functioning trains in them are rare. I've got like 5 with functioning trains... but only 2 maps where you can actually get on the trains and go from station to station.
I'm very pro-subway-map.
"Your stuff is known to be buggy and unfinished/not properly tested"
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Re: Map ideas topic
Here: https://www.ut99.org/viewtopic.php?f=6&t=11504papercoffee wrote:Problem with your map idea ...Translocator.
it says that mutators can be implemented into maps, so what about a mutator that does something like this?
Code: Select all
function ModifyPlayer(Pawn Other)
{
if (PlayerPawn(Other) != None)
{
// Use DeleteInventory() or something like that to remove the Translocator.
}
}
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Re: Map ideas topic
With a flag you should not use a translocator, so the way back would be the challenge.
I like such maps very much.
Three maps come to my mind when I read your post:
CTF-Frogger :
A map with two roads and cars on in, where you be catched when you have not the right timing.
CTF-LP-Iodine :
A very nice map with a fast train in the middle, it pass the map so fast that it is really a challenge to cross the rails.
CTF-TrainYard :
A very big map with two trains, where you have to use them on top to reach the other base.
Perhaps you should have a look at them for some inspiration.
I like such maps very much.
Three maps come to my mind when I read your post:
CTF-Frogger :
A map with two roads and cars on in, where you be catched when you have not the right timing.
CTF-LP-Iodine :
A very nice map with a fast train in the middle, it pass the map so fast that it is really a challenge to cross the rails.
CTF-TrainYard :
A very big map with two trains, where you have to use them on top to reach the other base.
Perhaps you should have a look at them for some inspiration.
Last edited by Aldebaran on Wed May 25, 2016 9:59 pm, edited 1 time in total.
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Re: Map ideas topic
Don't worry about the shape yet. Just make moving cubes, get your ideas going and then refine it when it's all working. (the train has to be made out of detachable parts snapped together and then intersected, otherwise you get a pretty messed up brush)PrinceOfFunky wrote:I was trying to use the train from HiSpeed, deleting some inside objects and making it simple, but when I tried to use it as a mover, it was all messed up.
Thanks for openning the topic btw. I thought I was the only one here wanting to talk about mapping
EvilGrins wrote:While we're still on this subway theme, think I'll take basic screenshots of the maps I've got with them to add to this for viewings and such... the largest of which may take more than 1 shot.
Good call.
TO-Derailed2 has this fully formed 'ready to become mover' brush. Not too fancy but for testing purposes might be good enough, and it's always possible to pretty things up. .
Last edited by Iacobus_Imrlz on Wed May 25, 2016 11:14 pm, edited 2 times in total.
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Re: Map ideas topic
While we're still on this subway theme, think I'll take basic screenshots of the maps I've got with them to add to this for viewings and such... the largest of which may take more than 1 shot.
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: Map ideas topic
Why didn't you answer after EvilGrins? ...this is now confusing ...happened a time warp?Iacobus_Imrlz wrote:Good call.
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Re: Map ideas topic
Moving subways? You'd have to use portals if you want them moving continuously in one direction, right? Can you send a mover through a portal? Or did you plan on having a gap? That way, you could just drag the mover outside the map back to the starting position. What would happen if the player was still on board, though? Kill zone?
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Re: Map ideas topic
A mix of both the tricks can be done. The red surface is the portal surface and the green solid is the subway.Renegade wrote:Moving subways? You'd have to use portals if you want them moving continuously in one direction, right? Can you send a mover through a portal? Or did you plan on having a gap? That way, you could just drag the mover outside the map back to the starting position. What would happen if the player was still on board, though? Kill zone?
Imagine that subway way to be really long and that the portal surface is more distant from the opposite portal surface, when you get into the subway_mover(A) and you reach the portal, there's already another subway mover, the subway_mover(B) that appears to be at the exact location relative to the portal surface of the other subway mover, so you cannot see any difference, except that you won't be able to hit any player into the same subway mover when shooting it, if it passed through te portal surface before you.
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Re: Map ideas topic
My experience with moving trains: use a symmetric one so that front and rear looks equal and let it just move forward and back between two stations. I had a lot of trouble with turning the train at end stations in net play described in topic Mover attached Actors move delayed.
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Re: Map ideas topic
Making up for that double post...papercoffee wrote:Why didn't you answer after EvilGrins? ...this is now confusing ...happened a time warp?Iacobus_Imrlz wrote:Good call.
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Re: Map ideas topic
lol jk...Iacobus_Imrlz wrote:Don't worry about the shape yet. Just make moving cubes
"Your stuff is known to be buggy and unfinished/not properly tested"