Map ideas topic

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EvilGrins
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Re: Map ideas topic

Post by EvilGrins »

It's a bitch and a ½ to find specific maps when you've got so damned many, in various gametypes... but these few should be enough.
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DM-AF-CentralMetro-100: Features 4 different subway cars that you can board and take you the length of the map, consisting of 3 stations, each with multiple levels. Trains run when you board them:
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Features: 2 or 3 train lines, in 2 sections. Cannot board trains, if they hit you you're dead. You can only access the opposite side by going upstairs and then entering it from the stairway up thataway... more or less:
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Features 2 train lines, you can board trains to goto other station. Some above ground combat, very simple map:
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http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Iacobus_Imrlz
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Re: Map ideas topic

Post by Iacobus_Imrlz »

PrinceOfFunky wrote:
Iacobus_Imrlz wrote:Don't worry about the shape yet. Just make moving cubes
exa.png
lol jk...
Good luck trying to loop warp 2 of these puppies on servers lol

I too tried finding some nice looking 3D models to import when you came up with the idea but I only found high poly ones like this one. I used to have a link with lots of t3d objects but site should be dead by now.

You already got the concept art and gameplay ideas. Make a proof of concept with basic brushes, test online and then work on the details. I lost count of how many maps I quit making because I went to details before hand. It's harder to keep up with and mapping becomes frustrating and time wasting. That should be common sense but I see a lot of people doing it (like I used to do). Since the premisse is "not everyone is a mapper or has the time", just sharing a little bit of advice for those who want to take their ideas out of the drawer and make something quickly but fun.
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EvilGrins
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Re: Map ideas topic

Post by EvilGrins »

Iacobus_Imrlz wrote:Good luck trying to loop warp 2 of these puppies on servers lol
Usually the loop warp is only required when the train in question can't take on passengers. Every train setup I've ever seen in maps with trains players can board, the trains went to the end of the tracks (or a specific station on said tracks) and then came right back.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Iacobus_Imrlz
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Re: Map ideas topic

Post by Iacobus_Imrlz »

EvilGrins wrote:Usually the loop warp is only required when the train in question can't take on passengers. Every train setup I've ever seen in maps with trains players can board, the trains went to the end of the tracks (or a specific station on said tracks) and then came right back.
If you can't take the ride, then you can make it in 2 sections so when MoverB is about to leave the map, MoverA is resetting key outside and showing up in the other side, giving the impression it is a single piece warping back around.

But if I understood well, he wants not only make it rideable but make 2 trains looping indefinitely into the same station in a warp effect (not back and forth) with players inside. It is doable, I just don't know if it is stable, specially online.
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PrinceOfFunky
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Re: Map ideas topic

Post by PrinceOfFunky »

Iacobus_Imrlz wrote:Make a proof of concept with basic brushes
The problem is, I need to set the mover steps and times better .o.
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Aldebaran
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Re: Map ideas topic

Post by Aldebaran »

The trains could drive in a circle. Only an idea came up just now. I think there is no ut99 map out there with such an element. Either you are good enough to jump on a train with the stolen flag or you have to cross the middle of the circle and two times the rails...
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Re: Map ideas topic

Post by Chamberly »

Dang evil, that one remind me of Desu Ex!
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PrinceOfFunky
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Re: Map ideas topic

Post by PrinceOfFunky »

Aldebaran wrote:The trains could drive in a circle.
Yes but, how much could it be realistic then? :/
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Barbie
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Re: Map ideas topic

Post by Barbie »

PrinceOfFunky wrote:SubwayStation.unr
So you use 4 equal LoopMover with 4 KeyNums but every shifted at one KeyPos, if I interpreted that map correctly? Well, to get that timed and positioned correctly seems to be hard work.
Another suggestion: use only one loopmover but 2 stations above each other. In two KeyNums the train will act like a lift, but - hey, it's Unreal. :D

<EDIT>
The TimedTrigger does not need bRepeating=True. One shot is enough to have the LoopMovers continuously running.
</EDIT>
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Renegade
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Re: Map ideas topic

Post by Renegade »

Aldebaran wrote:The trains could drive in a circle. Only an idea came up just now.
Haven't mapped in awhile, but I'm thinking it would be a bitch to convincingly get a long mover like a subway car to make a convincing turn on an oval track.
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PrinceOfFunky
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Re: Map ideas topic

Post by PrinceOfFunky »

Barbie wrote:
PrinceOfFunky wrote:SubwayStation.unr
So you use 4 equal LoopMover with 4 KeyNums but every shifted at one KeyPos, if I interpreted that map correctly? Well, to get that timed and positioned correctly seems to be hard work.
Another suggestion: use only one loopmover but 2 stations above each other. In two KeyNums the train will act like a lift, but - hey, it's Unreal. :D

<EDIT>
The TimedTrigger does not need bRepeating=True. One shot is enough to have the LoopMovers continuously running.
</EDIT>
I just need the move time to be relative to the distance it needs to run.
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EvilGrins
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Re: Map ideas topic

Post by EvilGrins »

Chamberly wrote:Dang evil, that one remind me of Desu Ex!
Which one?
PrinceOfFunky wrote:
Aldebaran wrote:The trains could drive in a circle.
Yes but, how much could it be realistic then? :/
Did you never have a toy train-set when you were a kid?
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Renegade
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Re: Map ideas topic

Post by Renegade »

EvilGrins wrote:
Chamberly wrote:Dang evil, that one remind me of Desu Ex!
Which one?

Gotta be the first. It looks like the mole people's hideout:
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PrinceOfFunky
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Re: Map ideas topic

Post by PrinceOfFunky »

Renegade wrote:
EvilGrins wrote:
Chamberly wrote:Dang evil, that one remind me of Desu Ex!
Which one?

Gotta be the first. It looks like the mole people's hideout:
EcmX-Zz636Q
XD
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Iacobus_Imrlz
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Re: Map ideas topic

Post by Iacobus_Imrlz »

PrinceOfFunky wrote:
Iacobus_Imrlz wrote:Make a proof of concept with basic brushes
The problem is, I need to set the mover steps and times better .o.
Make like this so you can use the same movers on both sides
subway.png
and make both trains and tunnels longer so it can sync with the lateral transition between tunnels, which takes longer than the forward momentum.

Edit: I've already stretched the tunnels so now player warps inside the train. Just align the movers keypos in sync and you should be able to loop warp indefinitely.

Edit2: ... :roll:
Tunnels aren't long enough. Stretch it a little bit more and move movers farther along with it on both sides so player warps into the same pos it left inside the train. That should do the trick.
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Last edited by Iacobus_Imrlz on Sat May 28, 2016 3:06 am, edited 4 times in total.
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