Simple: there is noneAldebaran wrote:after his death i don't find the next goal.
Unless it is a really tricky map using UnrealEd to inspect the game flow is enough, isn't it?Aldebaran wrote:open a thread here about those maps to exchange tips
You cannot be sure that the downloadable version has the same game flow as if it is on server - maybe it is runtime-patched on the server and the users have rated the version that they have been playing on server not knowing that it not the same as the downloadable version.sektor2111 wrote:it's hard to believe that it has "rating stars"
Red_Fist wrote:Oh but of course, no place to download it
sektor2111 wrote:it's hard to believe that it has "rating stars"
Red_Fist wrote:Could it be a section of another map that you go in and leave somehow ? I don't see how but could be teleporters, not map ends.
EvilGrins wrote:Maybe there's a hidden teleport??
TeleportMerc1.Event is "None", so nothing happens on its death. Because it is a MyLevel'd pawn, I had a look at the code also: the only addition is "state Teleporting" to have him teleporting like a queen.EvilGrins wrote:Even though I don't see any connection to the "boss" Mercenary (listed as TeleportMerc1) I kinda figure when he dies something opens somewhere and that's the teleport...
I already checked that as written above: no.EvilGrins wrote:Maybe there's a hidden teleport??
Unfinished... BTW: Did you notice the (normally unreachable because too high) movers in the two big halls at front side? They look like secrets, but they hide ... nothing.EvilGrins wrote:but nothing's in there.
YES ! Rating stars are probably from clueless people anyway, Youtube is just showing what I.Q. have some of them.triple_ooo wrote:Lazy mappers or lazy admins that don't care about running unfinished / broken maps?
It's not about damn pathing MAP HAS NO END, capish ? It won't end unless you have an special actor for patching it in runtime (as Barbie said) by adding EVENT to Merc and firing a MonsterEnd (let's say around central panel from room). That stupid Merc doesn't have any EVENT to trigger, nothing will open. The other left area has nothing (unfinished ?)EvilGrins wrote:A lot of the DU maps are geared for players, they don't rate by pathing... and it may be whoever did the rating knows something about the map we don't yet.
YES, especially me, and this guy making these maps is 10 × dumber than me. Yes, go and check others by EA_Dude - see "monsters" and "weapons". Any questions ? Except colored walls, tech chapter is at duck's knee Level in these maps.Red_Fist wrote:OK, you guys are dumb, lol, now I have to look.
This is not my way because of a small logic. Uncachers (a lot now days) might take map as a good one and learning the wrong way. Remember that here nobody wants a MH forum section for learning things so all MH stuff goes hard to read being spread here an there and guessing based - even if MH is a game played more than other games. EG still believe in secrets - something to do or whatever. Yes, there is a secret: MapVote solving problem in run-time, LOL.Barbie wrote:(I do this runtime-patching (adding, deleting or modifying teleporters, triggers, events and so on) with some maps; for example the Slith area in MH-UM-EscherStairsV2 is reachable only on my server but not if played locally (except ghost mode )).
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