Subtracting and Adding the same Brush?
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- Godlike
- Posts: 2953
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Subtracting and Adding the same Brush?
While fixing some errors in map MH-Sky_Isles I noticed a strange mapping method: the mapper has subtracted and added a brush with the same size, shape and position and has done this pairwise with almost all brushes. Does this have a special aim or is it just nonsense? I guess it's a failure because that has lead to some HoM effects.
"If Origin not in center it be not in center." --Buggie
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- Godlike
- Posts: 6442
- Joined: Sun May 09, 2010 6:15 pm
- Location: On the roof.
Re: Subtracting and Adding the same Brush?
Game-Type Class'UnrealShare.VRikersGame'
Heh, another "SaveAs" dropped to MH for completing the mountain of trash...
This one cannot be fixed with a mutator.
Heh, another "SaveAs" dropped to MH for completing the mountain of trash...
This one cannot be fixed with a mutator.
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- Godlike
- Posts: 2953
- Joined: Fri Sep 25, 2015 9:01 pm
- Location: moved without proper hashing
Re: Subtracting and Adding the same Brush?
Recently found this in a MonsterHunt map, even multiple times repeated in different state functions:sektor2111 wrote:Heh, another "SaveAs" dropped to MH for completing the mountain of trash...
NPCMaleOneBot
Code: Select all
if (DefenderTeam)
{
if (PlayerReplicationInfo.Team != Assault(Level.Game).Defender.TeamIndex)
{
PlayerReplicationInfo.Team = Assault(Level.Game).Defender.TeamIndex;
}
}
else
{
if (PlayerReplicationInfo.Team != Assault(Level.Game).Attacker.TeamIndex)
{
PlayerReplicationInfo.Team = Assault(Level.Game).Attacker.TeamIndex;
}
}
"If Origin not in center it be not in center." --Buggie
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- Inhuman
- Posts: 914
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Re: Subtracting and Adding the same Brush?
Definitely nonsense. Adding the brush would be enough.Barbie wrote:Does this have a special aim or is it just nonsense?
You must construct additional pylons.