Subtracting and Adding the same Brush?

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Barbie
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Subtracting and Adding the same Brush?

Post by Barbie » Fri Aug 05, 2016 4:34 am

While fixing some errors in map MH-Sky_Isles I noticed a strange mapping method: the mapper has subtracted and added a brush with the same size, shape and position and has done this pairwise with almost all brushes. Does this have a special aim or is it just nonsense? I guess it's a failure because that has lead to some HoM effects.
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett

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sektor2111
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Re: Subtracting and Adding the same Brush?

Post by sektor2111 » Fri Aug 05, 2016 6:19 am

Game-Type Class'UnrealShare.VRikersGame'
Heh, another "SaveAs" dropped to MH for completing the mountain of trash...
This one cannot be fixed with a mutator.

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Barbie
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Re: Subtracting and Adding the same Brush?

Post by Barbie » Fri Aug 05, 2016 7:29 am

sektor2111 wrote:Heh, another "SaveAs" dropped to MH for completing the mountain of trash...
Recently found this in a MonsterHunt map, even multiple times repeated in different state functions:
NPCMaleOneBot
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if (DefenderTeam)
	{
	if (PlayerReplicationInfo.Team != Assault(Level.Game).Defender.TeamIndex)
		{
		PlayerReplicationInfo.Team = Assault(Level.Game).Defender.TeamIndex;
		}
	}
else
	{
	if (PlayerReplicationInfo.Team != Assault(Level.Game).Attacker.TeamIndex)
		{
		PlayerReplicationInfo.Team = Assault(Level.Game).Attacker.TeamIndex;
		}
	}
Back to topic: Fix reason was that Inventory items were added but map was not rebuild what leads among others to none working double jump.
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett

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Hellkeeper
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Re: Subtracting and Adding the same Brush?

Post by Hellkeeper » Fri Aug 05, 2016 9:31 am

Barbie wrote:Does this have a special aim or is it just nonsense?
Definitely nonsense. Adding the brush would be enough.
You must construct additional pylons.

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