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Subtracting and Adding the same Brush?
Posted: Fri Aug 05, 2016 4:34 am
by Barbie
While fixing some errors in map
MH-Sky_Isles I noticed a strange mapping method: the mapper has subtracted and added a brush with the same size, shape and position and has done this pairwise with almost all brushes. Does this have a special aim or is it just nonsense? I guess it's a failure because that has lead to some HoM effects.
Re: Subtracting and Adding the same Brush?
Posted: Fri Aug 05, 2016 6:19 am
by sektor2111
Game-Type Class'UnrealShare.VRikersGame'
Heh, another "SaveAs" dropped to MH for completing the mountain of trash...
This one cannot be fixed with a mutator.
Re: Subtracting and Adding the same Brush?
Posted: Fri Aug 05, 2016 7:29 am
by Barbie
sektor2111 wrote:Heh, another "SaveAs" dropped to MH for completing the mountain of trash...
Recently found this in a MonsterHunt map, even multiple times repeated in different state functions:
Code: Select all
if (DefenderTeam)
{
if (PlayerReplicationInfo.Team != Assault(Level.Game).Defender.TeamIndex)
{
PlayerReplicationInfo.Team = Assault(Level.Game).Defender.TeamIndex;
}
}
else
{
if (PlayerReplicationInfo.Team != Assault(Level.Game).Attacker.TeamIndex)
{
PlayerReplicationInfo.Team = Assault(Level.Game).Attacker.TeamIndex;
}
}
Back to topic: Fix reason was that Inventory items were added but map was not rebuild what leads among others to none working double jump.
Re: Subtracting and Adding the same Brush?
Posted: Fri Aug 05, 2016 9:31 am
by Hellkeeper
Barbie wrote:Does this have a special aim or is it just nonsense?
Definitely nonsense. Adding the brush would be enough.