[Help] Error "General Protection Fault" with a map
[Help] Error "General Protection Fault" with a map
Hello, I am already sorry for my english because I am french and I am new in the site.
So, today I created a map with the Unreal Editor 2.0 and all was fine until I launched the game, testing my map after having placed PathNods and PlayerStart. The game crashed after few seconds and since that moment, I can't open my map anymore and change it ! I have the following error :
I have already done many tests in game. This error is come just after I place the PlaceNods and the PlayerStarts...
So, I would like to now what can I do to recup my map... I hope it is not dead because I worked on it a long time !
Thank you and have fun
So, today I created a map with the Unreal Editor 2.0 and all was fine until I launched the game, testing my map after having placed PathNods and PlayerStart. The game crashed after few seconds and since that moment, I can't open my map anymore and change it ! I have the following error :
I have already done many tests in game. This error is come just after I place the PlaceNods and the PlayerStarts...
So, I would like to now what can I do to recup my map... I hope it is not dead because I worked on it a long time !
Thank you and have fun
Last edited by Amorce on Wed Aug 24, 2016 10:20 pm, edited 1 time in total.
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Re: [Help] Error "General Protection Fault" with a map
Did you rebuild your map after placing the path-nodes?
Re: [Help] Error "General Protection Fault" with a map
Yes I did. Anyway, I can't have access to my map : the error message pop and the editor crashes when I want to open it :/
(Maybe I forgot to rebuild it is very possible but I doubt that...)
(Maybe I forgot to rebuild it is very possible but I doubt that...)
Re: [Help] Error "General Protection Fault" with a map
A possibility if all other fails: use UCC.EXE to export your map to a T3D file. Start UnrealEd with an empty map, load all packages the map has (use 3rd party tools like UnrealDeps if you don't remember) and import the T3D file in UnrealEd then. If UnrealEd still crashes, remove suspect parts of T3D file with a normal text editor and repeat importing.
(I've learned that lesson with overwriting project files with broken versions also a long time ago (who remembers WINWORD 2.0? so I usually make a backup copy of existing project files before I start working on it. In fact I've a small batch file that compresses a file and adds a time stamp to the file name. I've integrated that batch call into the Windows Explorers context menu, so that a backup copy needs always 1 click only.)
(I've learned that lesson with overwriting project files with broken versions also a long time ago (who remembers WINWORD 2.0? so I usually make a backup copy of existing project files before I start working on it. In fact I've a small batch file that compresses a file and adds a time stamp to the file name. I've integrated that batch call into the Windows Explorers context menu, so that a backup copy needs always 1 click only.)
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
Re: [Help] Error "General Protection Fault" with a map
Thank you for you answer but I just start to build map so I don't understand everything
How can I precisely export my map with UCC.EXE to t3d ?
How can I precisely export my map with UCC.EXE to t3d ?
Re: [Help] Error "General Protection Fault" with a map
If you do not mind publishing that broken map, I recommend you do that to see if it can be opened in another environment than yours. The method I described above should be one of the latest solutions because it can be time consuming.
Anyway, the syntax isChange MyMap and DestinationDirectory to your needs; UCC.EXE has to be called with UT's system directory as current directory.
See also the wiki for details on BatchExport.
Anyway, the syntax is
Code: Select all
ucc.exe batchexport ..\Maps\MyMap.unr Level t3d DestinationDirectory
See also the wiki for details on BatchExport.
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
Re: [Help] Error "General Protection Fault" with a map
Did you try changing the 3d viewport to wireframe mode before opening the map?
Re: [Help] Error "General Protection Fault" with a map
Nope, I didn't know it was necessary to do that. (I repeat that I just begin on Mapping)Higor wrote:Did you try changing the 3d viewport to wireframe mode before opening the map?
Re: [Help] Error "General Protection Fault" with a map
Hmm, I could open it without problems with UnrealEd-2.0. But on try to play I had to kill UT with the task manager...Amorce wrote:Here the broken map.
I recompiled it and now it is playable, too. (You should remove SkyZoneInfo0: it hangs around in the void. SkyZoneInfo1 is placed correctly.)
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"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
Re: [Help] Error "General Protection Fault" with a map
@Amorce - just to note there is a fatal BSP error somewhere ...
... unhelpfully, I can't remember where it was. The map looks promising though.
Spoiler
Log: MTFemale2Bot1 fell out of the world!
Log: Mac6 fell out of the world!
...
...
Log: MMRumiko0 fell out of the world!
Log: Mac31 fell out of the world!
Log: Mac6 fell out of the world!
...
...
Log: MMRumiko0 fell out of the world!
Log: Mac31 fell out of the world!
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Re: [Help] Error "General Protection Fault" with a map
And I have noticed useless PathNodes over Movers. It would be better to check "Lifts" in a default map (CTF-Gauntlet) rather than messing this way... So Map has opened OK for me but I did a rebuild to make sure about some integrity... else your paths seems not really good (that surface...) Shield and JumpBoots are a trappy spot for A.I. making them useless so they need paths outta that spot.
Re: [Help] Error "General Protection Fault" with a map
I can't open the file with the Editor, but I can play with UT99, I have this message :Barbie wrote:Hmm, I could open it without problems with UnrealEd-2.0. But on try to play I had to kill UT with the task manager...Amorce wrote:Here the broken map.
I recompiled it and now it is playable, too. (You should remove SkyZoneInfo0: it hangs around in the void. SkyZoneInfo1 is placed correctly.)
I am no lucky or I did something wrong ?..
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Re: [Help] Error "General Protection Fault" with a map
Does not look like it's any error I've ever seen. Can you open other (stock) maps just fine?
Re: [Help] Error "General Protection Fault" with a map
Yep, only my map is impossible to open with the Editor. The other maps are launched with success.Swanky wrote:Does not look like it's any error I've ever seen. Can you open other (stock) maps just fine?