Has a texture MipMaps?

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Barbie
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Has a texture MipMaps?

Post by Barbie »

Can I look up anywhere if a texture has MipMaps? I did not find such a information in UnrealEd nor UTPT.exe. (I just do not want test every single texture by assigning it to a surface in a map, run the map and see whether it crashes or not.)
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Re: Has a texture MipMaps?

Post by Terraniux »

Barbie wrote:Can I look up anywhere if a texture has MipMaps? I did not find such a information in UnrealEd nor UTPT.exe. (I just do not want test every single texture by assigning it to a surface in a map, run the map and see whether it crashes or not.)
I believe every texture that is higher than 256 horizontally or vertically (512) has standard mipmaps. For the rest I don't know. I'll brainstorm about it.
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Re: Has a texture MipMaps?

Post by Barbie »

I believe every texture [...] has standard mipmaps
I thought you can have them created (or not) while importing?
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Re: Has a texture MipMaps?

Post by Terraniux »

Barbie wrote:
I believe every texture [...] has standard mipmaps
I thought you can have them created (or not) while importing?
Yeah thats one. Otherwise the game will not start anyway. It will give the error: insufficient mipmaps.
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Re: Has a texture MipMaps?

Post by Red_Fist »

Must be joking
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Re: Has a texture MipMaps?

Post by papercoffee »

Sooo the only thing I know ...and I might be wrong.
-Textures for bsp should have MipMaps.
-Textures for Skins should never have MipMaps.

Is there nothing written in the wiki about it?
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Re: Has a texture MipMaps?

Post by Barbie »

papercoffee wrote:Is there nothing written in the wiki about it?
Yes, it is, but not where it can be looked up whether a texture has MipMaps. I also had a look at the texture in question with UTPT, but did not find any difference between textures with and without MipMaps.
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Re: Has a texture MipMaps?

Post by papercoffee »

Barbie wrote:but not where it can be looked up whether a texture has MipMaps
That's what I meant.
Bummer.
Maybe with a hexcode reader?
There must be something... I can't believe there is nothing for that.
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Re: Has a texture MipMaps?

Post by Terraniux »

What are mipmaps exactly again? Aren't they microtextures to be seen from distance till the full texture is loaded in the current vieuw port / field renderder or something?
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Re: Has a texture MipMaps?

Post by Dr.Flay »

Short: http://www.3drender.com/glossary/mipmapping.htm
Long: https://wikipedia.org/wiki/Mipmap

Mipmaps are often used with large textures because it is more optimal at a distance to see a smaller texture.
Small textures will not gain much benefit.
You can use mipmaps for all world textures and skins, but not for GUI textures.

UTX-Viewer shows the details of textures, as do various other tools.
https://yourunreal.wordpress.com/2013/0 ... resources/
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