Has a texture MipMaps?
Has a texture MipMaps?
Can I look up anywhere if a texture has MipMaps? I did not find such a information in UnrealEd nor UTPT.exe. (I just do not want test every single texture by assigning it to a surface in a map, run the map and see whether it crashes or not.)
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Re: Has a texture MipMaps?
I believe every texture that is higher than 256 horizontally or vertically (512) has standard mipmaps. For the rest I don't know. I'll brainstorm about it.Barbie wrote:Can I look up anywhere if a texture has MipMaps? I did not find such a information in UnrealEd nor UTPT.exe. (I just do not want test every single texture by assigning it to a surface in a map, run the map and see whether it crashes or not.)
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Re: Has a texture MipMaps?
I thought you can have them created (or not) while importing?I believe every texture [...] has standard mipmaps
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"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
Re: Has a texture MipMaps?
Yeah thats one. Otherwise the game will not start anyway. It will give the error: insufficient mipmaps.Barbie wrote:I thought you can have them created (or not) while importing?I believe every texture [...] has standard mipmaps
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Re: Has a texture MipMaps?
Sooo the only thing I know ...and I might be wrong.
-Textures for bsp should have MipMaps.
-Textures for Skins should never have MipMaps.
Is there nothing written in the wiki about it?
-Textures for bsp should have MipMaps.
-Textures for Skins should never have MipMaps.
Is there nothing written in the wiki about it?
Re: Has a texture MipMaps?
Yes, it is, but not where it can be looked up whether a texture has MipMaps. I also had a look at the texture in question with UTPT, but did not find any difference between textures with and without MipMaps.papercoffee wrote:Is there nothing written in the wiki about it?
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Re: Has a texture MipMaps?
That's what I meant.Barbie wrote:but not where it can be looked up whether a texture has MipMaps
Bummer.
Maybe with a hexcode reader?
There must be something... I can't believe there is nothing for that.
Re: Has a texture MipMaps?
What are mipmaps exactly again? Aren't they microtextures to be seen from distance till the full texture is loaded in the current vieuw port / field renderder or something?
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Re: Has a texture MipMaps?
Short: http://www.3drender.com/glossary/mipmapping.htm
Long: https://wikipedia.org/wiki/Mipmap
Mipmaps are often used with large textures because it is more optimal at a distance to see a smaller texture.
Small textures will not gain much benefit.
You can use mipmaps for all world textures and skins, but not for GUI textures.
UTX-Viewer shows the details of textures, as do various other tools.
https://yourunreal.wordpress.com/2013/0 ... resources/
Long: https://wikipedia.org/wiki/Mipmap
Mipmaps are often used with large textures because it is more optimal at a distance to see a smaller texture.
Small textures will not gain much benefit.
You can use mipmaps for all world textures and skins, but not for GUI textures.
UTX-Viewer shows the details of textures, as do various other tools.
https://yourunreal.wordpress.com/2013/0 ... resources/
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Find me on Steam and GoG