Poll: 2016 mapping contest theme/limitation
Re: Poll: 2016 mapping contest theme/limitation
Nooooooooo slime zone,
Not movers for the sake of movers, like an actual gameplay with doors. or whatever.
Or even a tricky trap map
Not movers for the sake of movers, like an actual gameplay with doors. or whatever.
Or even a tricky trap map
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- EvilGrins
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Re: Poll: 2016 mapping contest theme/limitation
Provided they're well done, cartoony maps are FUN!UnrealGecko wrote:Surprised wacky/cartoony is getting so many votes...
Was actually kinda sorry there wasn't a LEGO category up there...
Love me some LEGOs maps!
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: Poll: 2016 mapping contest theme/limitation
Really wanted to vote for Wacky/Cartoony, but with 3072x3072x3072 being such a small size, I'll probably be able to submit 2 maps with diff. themes.
I feel like 1 month is adequate time. Maybe make Halloween or the weekend before Halloween the deadline?
I feel like 1 month is adequate time. Maybe make Halloween or the weekend before Halloween the deadline?
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Re: Poll: 2016 mapping contest theme/limitation
We would have at least 7 mappers if "3072³ limit" wins ...and maybe more if the others would join as well.
Re: Poll: 2016 mapping contest theme/limitation
Really wanted to vote for Wacky/Cartoony, but with 3072x3072x3072 being such a small size, I'll probably be able to submit 2 maps with diff. themes.
I feel like 1 month is adequate time. Maybe make Halloween or the weekend before Halloween the deadline?
If the wacky cartoon theme is the winner, then 3 weeks is too short. Creating all sorts of custom textures is very very time consuming.
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Re: Poll: 2016 mapping contest theme/limitation
Now that I think about it... Wacky could also count for lego, minecraft, heck even Echer themed maps... Basically anything that is not realistic or... un-realistic (as in Unreal like)
I'm still going with the 3072 contest... cuz I had the stupidest idea of trying to fit a playable Assault map in it
I'm still going with the 3072 contest... cuz I had the stupidest idea of trying to fit a playable Assault map in it
My work for UT99: Counter-Strike VP, MaleOne+ (now updated), FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, (NEW!) CTFM-Sundial
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Re: Poll: 2016 mapping contest theme/limitation
UnrealGecko wrote:
I'm still going with the 3072 contest... cuz I had the stupidest idea of trying to fit a playable Assault map in it
That I would like to see. ... I might try as well!
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Re: Poll: 2016 mapping contest theme/limitation
Voted for the uu theme. Opened ued and saw how big it was. Not that small at all. I think I could maybe make a map with it. maybe something with low grav.
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Re: Poll: 2016 mapping contest theme/limitation
Yeah my former idea was a 2048³uu limit ...but others got whinySilverSound wrote:Voted for the uu theme. Opened ued and saw how big it was. Not that small at all. I think I could maybe make a map with it. maybe something with low grav.
Re: Poll: 2016 mapping contest theme/limitation
It should be a 4096 limit, seems more logical, 1024 is small, 4 chunks of 1024 seems about right.
But don't listen to me, I have so many things to do around here, can't make anything for a while.
But don't listen to me, I have so many things to do around here, can't make anything for a while.
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Re: Poll: 2016 mapping contest theme/limitation
I've started blocking a map, and I've found that 3072³ is basically a 1v1 map. 2048 presents too great a constraint, and 4096 is a typical medium-sized arena. I feel like 3072 is a good compromise and still presents a little bit of a challenge.Red_Fist wrote:It should be a 4096 limit, seems more logical, 1024 is small, 4 chunks of 1024 seems about right.
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Re: Poll: 2016 mapping contest theme/limitation
I miss maps like DM-SpaceNoxx, maps with low grav, hazards.
There could be also the Z-Axis or No-Axis theme, 2gig4me
There could be also the Z-Axis or No-Axis theme, 2gig4me
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Re: Poll: 2016 mapping contest theme/limitation
I would really need to make an area, but you are probably right, and the challenge aspect as well.Renegade wrote:I've started blocking a map, and I've found that 3072³ is basically a 1v1 map. 2048 presents too great a constraint, and 4096 is a typical medium-sized arena. I feel like 3072 is a good compromise and still presents a little bit of a challenge.Red_Fist wrote:It should be a 4096 limit, seems more logical, 1024 is small, 4 chunks of 1024 seems about right.
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Re: Poll: 2016 mapping contest theme/limitation
So any suggestions when this event will be held? Are there any specific vacation times like school? (Spring break, autumn vacation, christmas etc? )
I have a partime job, not fulltime yet, but I do have to work everyday.
It would be cool to plan this ahead.
I have a partime job, not fulltime yet, but I do have to work everyday.
It would be cool to plan this ahead.
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Re: Poll: 2016 mapping contest theme/limitation
What about a map with a severe limitation: all the brushes' vertices should be aligned to a large grid?
We had a 64x64 contest on Doomworld (grid) a few months ago and it did end very well ^_^
We had a 64x64 contest on Doomworld (grid) a few months ago and it did end very well ^_^
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."
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