Poll: 2016 mapping contest theme/limitation

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What theme/limitation should this years contest have? (also post how long should the contest be)

Poll ended at Sat Sep 24, 2016 5:02 pm

• Snow Theme?
0
No votes
• Micro-Map theme? (players are ant-sized)
1
5%
• City Theme?
0
No votes
• Spooky theme?
1
5%
• Space/Void theme?
2
10%
• Wacky/Cartoony/Not UT or realistic looking theme?
6
30%
• 3072 x³ uu limitation?
8
40%
• limited time LIVE contest?
0
No votes
• Use certain texture packs/decos only?
0
No votes
• Re-Do a contest we've done already?
0
No votes
• Other?
2
10%
 
Total votes: 20

Eviltom
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Re: Poll: 2016 mapping contest theme/limitation

Post by Eviltom » Sat Sep 24, 2016 7:14 pm

Gustavo6046 wrote:What about a map with a severe limitation: all the brushes' vertices should be aligned to a large grid?

We had a 64x64 contest on Doomworld (grid) a few months ago and it did end very well ^_^
really like this idea! I would still find a way to mess up the BSP!

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UnrealGGecko
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Re: Poll: 2016 mapping contest theme/limitation

Post by UnrealGGecko » Sun Sep 25, 2016 6:54 am

Alrighty, we have the theme, now it's only a few more things:
- Should the skybox be included in the limitation (the area where you put the SkyZoneInfo thingy :P )? (I say yes)
- Should there be a batch/banner to put in the map? (I say yes)
- How many max submissions can there be for a mapper? (I say UNLIMITED)
- Do we allow KingJosh to go over the top with custom packages again? :ironic: (I say as long as it's not over 150 MB its ok)

Really need some opinions for this

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Carbon
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Re: Poll: 2016 mapping contest theme/limitation

Post by Carbon » Sun Sep 25, 2016 9:40 am

No.
Yes.
Yes.
No.

:agree1:

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Re: Poll: 2016 mapping contest theme/limitation

Post by Eviltom » Sun Sep 25, 2016 10:43 am

Sky box can be made tiny and still look the same. So could find a space within the limits for it easy.
banner would be good
unlimited submissions
no opinion on silly packages custom stuff, only if its too silly or hi-rez my laptop may explode!

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Re: Poll: 2016 mapping contest theme/limitation

Post by papercoffee » Sun Sep 25, 2016 11:07 am

UnrealGecko wrote:Alrighty, we have the theme, now it's only a few more things:
- Should the skybox be included in the limitation (the area where you put the SkyZoneInfo thingy :P )? (I say yes)
- Should there be a batch/banner to put in the map? (I say yes)
- How many max submissions can there be for a mapper? (I say UNLIMITED)
- Do we allow KingJosh to go over the top with custom packages again? :ironic: (I say as long as it's not over 150 MB its ok)

Really need some opinions for this
-Don't know, but I say yes ...or it isn't a limitation :satan:
-Oh man, again? ..............I say yes.
-Unlimited is big word. Let's say as much as the mapper is able to make in the time limit.
-No ...sorry KJ.

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Renegade
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Re: Poll: 2016 mapping contest theme/limitation

Post by Renegade » Sun Sep 25, 2016 4:41 pm

Yes to skybox. There's a generous amount of z-axis with a 3072 cube. A skybox should easily fit above/below the map.
Yes to banner.
Max 500 submissions per mapper.
KingJosh can submit a 1 TB map if he wants, but a map with a huge filesize won't be included in the mappack.

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Re: Poll: 2016 mapping contest theme/limitation

Post by Red_Fist » Mon Sep 26, 2016 12:04 am

A skybox should not have anything to do with the rules. :!:
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Re: Poll: 2016 mapping contest theme/limitation

Post by UnrealGGecko » Mon Sep 26, 2016 4:15 pm

Red_Fist wrote:A skybox should not have anything to do with the rules. :!:
Huh? :?:

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Renegade
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Re: Poll: 2016 mapping contest theme/limitation

Post by Renegade » Tue Sep 27, 2016 5:03 am

UnrealGecko wrote:
Red_Fist wrote:A skybox should not have anything to do with the rules. :!:
Huh? :?:
Lol I think he's saying that the skybox should stand outside of the 3072 restriction.
Again, I seriously doubt that anyone will be using the full height of the 3072 box (unless you're making something like DOM-Horean) so a skybox should be able to be placed above or below the main map area.
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Hellkeeper
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Re: Poll: 2016 mapping contest theme/limitation

Post by Hellkeeper » Tue Sep 27, 2016 9:02 am

A skybox can be a 64*64 cube inside one of the map's pillar, there's no reason to leave it outside these constraints.
You must construct additional pylons.

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Re: Poll: 2016 mapping contest theme/limitation

Post by Red_Fist » Tue Sep 27, 2016 7:34 pm

Noooo, you don't play in a skybox, it could be a 10,000uu cube, I just think it's a non issue for the map-mapping as we know it. But whatever you guys do is ok by me, I can't do any mapping for a while, needing to finish one up is killing me.

:rock:
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papercoffee
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Re: Poll: 2016 mapping contest theme/limitation

Post by papercoffee » Wed Sep 28, 2016 10:26 pm

So... when is the start of this contest? Some guys are eager to map for it as it seems. :wink:

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Re: Poll: 2016 mapping contest theme/limitation

Post by EvilGrins » Wed Sep 28, 2016 10:56 pm

Definitely don't want it to interfere with Thanksgiving & Christmas, that was the problem with the last contest.

Just saying...
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UnrealGGecko
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Re: Poll: 2016 mapping contest theme/limitation

Post by UnrealGGecko » Thu Sep 29, 2016 7:30 pm

uuuh... pick one?

- Oct 1st - Nov 1st?
- Oct 10th - Nov 10th? (I'd pick this one or something around this)
- Suggestions?

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Re: Poll: 2016 mapping contest theme/limitation

Post by Gustavo6046 » Thu Sep 29, 2016 7:42 pm

Red_Fist wrote:Noooo, you don't play in a skybox
No, he meant a small subtractive cube hidden inside an additive pillar. Nobody can see or play it, but the skybox's there, inside the limit. :P

That is creative (and funny!).

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