really like this idea! I would still find a way to mess up the BSP!Gustavo6046 wrote:What about a map with a severe limitation: all the brushes' vertices should be aligned to a large grid?
We had a 64x64 contest on Doomworld (grid) a few months ago and it did end very well ^_^
Poll: 2016 mapping contest theme/limitation
Re: Poll: 2016 mapping contest theme/limitation
- UnrealGGecko
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Re: Poll: 2016 mapping contest theme/limitation
Alrighty, we have the theme, now it's only a few more things:
- Should the skybox be included in the limitation (the area where you put the SkyZoneInfo thingy )? (I say yes)
- Should there be a batch/banner to put in the map? (I say yes)
- How many max submissions can there be for a mapper? (I say UNLIMITED)
- Do we allow KingJosh to go over the top with custom packages again? (I say as long as it's not over 150 MB its ok)
Really need some opinions for this
- Should the skybox be included in the limitation (the area where you put the SkyZoneInfo thingy )? (I say yes)
- Should there be a batch/banner to put in the map? (I say yes)
- How many max submissions can there be for a mapper? (I say UNLIMITED)
- Do we allow KingJosh to go over the top with custom packages again? (I say as long as it's not over 150 MB its ok)
Really need some opinions for this
My work for UT99: Counter-Strike VP, MaleOne+ (now updated), FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, (NEW!) CTFM-Sundial
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Re: Poll: 2016 mapping contest theme/limitation
Sky box can be made tiny and still look the same. So could find a space within the limits for it easy.
banner would be good
unlimited submissions
no opinion on silly packages custom stuff, only if its too silly or hi-rez my laptop may explode!
banner would be good
unlimited submissions
no opinion on silly packages custom stuff, only if its too silly or hi-rez my laptop may explode!
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Re: Poll: 2016 mapping contest theme/limitation
-Don't know, but I say yes ...or it isn't a limitationUnrealGecko wrote:Alrighty, we have the theme, now it's only a few more things:
- Should the skybox be included in the limitation (the area where you put the SkyZoneInfo thingy )? (I say yes)
- Should there be a batch/banner to put in the map? (I say yes)
- How many max submissions can there be for a mapper? (I say UNLIMITED)
- Do we allow KingJosh to go over the top with custom packages again? (I say as long as it's not over 150 MB its ok)
Really need some opinions for this
-Oh man, again? ..............I say yes.
-Unlimited is big word. Let's say as much as the mapper is able to make in the time limit.
-No ...sorry KJ.
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Re: Poll: 2016 mapping contest theme/limitation
Yes to skybox. There's a generous amount of z-axis with a 3072 cube. A skybox should easily fit above/below the map.
Yes to banner.
Max 500 submissions per mapper.
KingJosh can submit a 1 TB map if he wants, but a map with a huge filesize won't be included in the mappack.
Yes to banner.
Max 500 submissions per mapper.
KingJosh can submit a 1 TB map if he wants, but a map with a huge filesize won't be included in the mappack.
Re: Poll: 2016 mapping contest theme/limitation
A skybox should not have anything to do with the rules.
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Re: Poll: 2016 mapping contest theme/limitation
Huh?Red_Fist wrote:A skybox should not have anything to do with the rules.
My work for UT99: Counter-Strike VP, MaleOne+ (now updated), FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, (NEW!) CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
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Re: Poll: 2016 mapping contest theme/limitation
Lol I think he's saying that the skybox should stand outside of the 3072 restriction.UnrealGecko wrote:Huh?Red_Fist wrote:A skybox should not have anything to do with the rules.
Again, I seriously doubt that anyone will be using the full height of the 3072 box (unless you're making something like DOM-Horean) so a skybox should be able to be placed above or below the main map area.
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Re: Poll: 2016 mapping contest theme/limitation
A skybox can be a 64*64 cube inside one of the map's pillar, there's no reason to leave it outside these constraints.
You must construct additional pylons.
Re: Poll: 2016 mapping contest theme/limitation
Noooo, you don't play in a skybox, it could be a 10,000uu cube, I just think it's a non issue for the map-mapping as we know it. But whatever you guys do is ok by me, I can't do any mapping for a while, needing to finish one up is killing me.
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Re: Poll: 2016 mapping contest theme/limitation
So... when is the start of this contest? Some guys are eager to map for it as it seems.
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Re: Poll: 2016 mapping contest theme/limitation
Definitely don't want it to interfere with Thanksgiving & Christmas, that was the problem with the last contest.
Just saying...
Just saying...
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: Poll: 2016 mapping contest theme/limitation
uuuh... pick one?
- Oct 1st - Nov 1st?
- Oct 10th - Nov 10th? (I'd pick this one or something around this)
- Suggestions?
- Oct 1st - Nov 1st?
- Oct 10th - Nov 10th? (I'd pick this one or something around this)
- Suggestions?
My work for UT99: Counter-Strike VP, MaleOne+ (now updated), FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, (NEW!) CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
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Re: Poll: 2016 mapping contest theme/limitation
No, he meant a small subtractive cube hidden inside an additive pillar. Nobody can see or play it, but the skybox's there, inside the limit.Red_Fist wrote:Noooo, you don't play in a skybox
That is creative (and funny!).
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