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Poll: 2016 mapping contest theme/limitation

Posted: Sat Sep 17, 2016 5:02 pm
by UnrealGGecko
Just threw some Ideas from last year poll and the ideas in the idea thread :P
Poll is up for 7 days, 1 option for user, you can change vote.

Re: Poll: 2016 mapping contest theme/limitation

Posted: Sat Sep 17, 2016 6:54 pm
by papercoffee
Something around 3 or 4 weeks?

Re: Poll: 2016 mapping contest theme/limitation

Posted: Sat Sep 17, 2016 7:40 pm
by Eviltom
4 weeks should be long enough, even though I'm busy with work at tge moment. :omfg:

Re: Poll: 2016 mapping contest theme/limitation

Posted: Sun Sep 18, 2016 1:55 am
by ANUBITEK
What is uu though? D:

Re: Poll: 2016 mapping contest theme/limitation

Posted: Sun Sep 18, 2016 3:08 am
by KingJosh
LannFyre wrote:What is uu though? D:
UU is unreal unit.

Re: Poll: 2016 mapping contest theme/limitation

Posted: Sun Sep 18, 2016 3:21 am
by Red_Fist
I think a contest for KingJosh to make a 1024 max UU map, lol :P and it better be good.

how about an MH map that has at least 50 movers. ?

A mover map contest.

Re: Poll: 2016 mapping contest theme/limitation

Posted: Sun Sep 18, 2016 3:42 am
by PrinceOfFunky
How to measure the amount of Unreal Units used in a map?

Re: Poll: 2016 mapping contest theme/limitation

Posted: Sun Sep 18, 2016 4:48 am
by UnrealGGecko
Best I can think of is make a 3072x3072x3072 Unreal Unit (UU) cube and see if your map fits in it or not :P

The only concern for me is, should the skybox be counted in this limitation or not? If yes, then the mapper will have an extra challenge of either fitting it inside the limited space, or somehow manage to impliment it Inside the map.(Got an idea with that 2nd option lol). :mrgreen:

Re: Poll: 2016 mapping contest theme/limitation

Posted: Sun Sep 18, 2016 7:19 am
by sektor2111
Red_Fist wrote:I think a contest for KingJosh to make a 1024 max UU map, lol :P and it better be good.

how about an MH map that has at least 50 movers. ?

A mover map contest.
You can do one with 30 movers rotating in a slime zone and see if it do works, or contest will be turned into a "doing sucks mapping contest".

>> How about MyLevel contest - several custom ideas ? :ironic:
>> Or 4GB mapping contest - a minimum of 4GB for map. This work will be fully protected - null players will vote this ON-Line and probably 0 admins will use it :ironic2: - (modern times from year 2516), each map can be on a DVD (or a stick compatible USB 10.0).

Re: Poll: 2016 mapping contest theme/limitation

Posted: Sun Sep 18, 2016 4:13 pm
by KingJosh
sektor2111 wrote:
Red_Fist wrote:I think a contest for KingJosh to make a 1024 max UU map, lol :P and it better be good.

how about an MH map that has at least 50 movers. ?

A mover map contest.
You can do one with 30 movers rotating in a slime zone and see if it do works, or contest will be turned into a "doing sucks mapping contest".

>> How about MyLevel contest - several custom ideas ? :ironic:
>> Or 4GB mapping contest - a minimum of 4GB for map. This work will be fully protected - null players will vote this ON-Line and probably 0 admins will use it :ironic2: - (modern times from year 2516), each map can be on a DVD (or a stick compatible USB 10.0).
Wonderful post Sektor! Great minds think alike. :lol2:

Re: Poll: 2016 mapping contest theme/limitation

Posted: Sun Sep 18, 2016 4:19 pm
by Dr.Flay
I suggest ChaosUT as the theme. It includes many resources (inc. animated vegetation decos) you all have with a full GOTY install, but never use.
You don't need to map for the mod, as the mod just swaps the regular weapons anyway.
Perhaps Chaos would make a suitable Halloween theme for this year ?

Re: Poll: 2016 mapping contest theme/limitation

Posted: Sun Sep 18, 2016 7:50 pm
by sektor2111
Wait I forgot important details.
Maps should have (inspired from 512K types) PlayerStarts rotated with face at walls as much as possible. Player respawning must be killed from back :mrgreen: , and... at RocketArena (which I'm playing a bit) player with some buffered fire command will release rocket after respawn properly... :arrow:

Re: Poll: 2016 mapping contest theme/limitation

Posted: Mon Sep 19, 2016 12:33 am
by EvilGrins
I voted Micro-Map, because back in the day I loved maps like that... although they used to call them Giant-Sized Maps.

Somewhere or other I've got a mutator that makes players Giant-Sized, really gotta see if I can find that.

Re: Poll: 2016 mapping contest theme/limitation

Posted: Mon Sep 19, 2016 1:03 am
by papercoffee
Guys ...for suggestions was the other thread, here is voting demanded. Vote, you bloody landlubbers, VOTE!!

Re: Poll: 2016 mapping contest theme/limitation

Posted: Mon Sep 19, 2016 11:54 am
by UnrealGGecko
Surprised wacky/cartoony is getting so many votes... I just threw that one in for shitz'n'gigglz :ironic: