Poll: 2016 mapping contest theme/limitation

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What theme/limitation should this years contest have? (also post how long should the contest be)

Poll ended at Sat Sep 24, 2016 5:02 pm

• Snow Theme?
0
No votes
• Micro-Map theme? (players are ant-sized)
1
5%
• City Theme?
0
No votes
• Spooky theme?
1
5%
• Space/Void theme?
2
10%
• Wacky/Cartoony/Not UT or realistic looking theme?
6
30%
• 3072 x³ uu limitation?
8
40%
• limited time LIVE contest?
0
No votes
• Use certain texture packs/decos only?
0
No votes
• Re-Do a contest we've done already?
0
No votes
• Other?
2
10%
 
Total votes: 20

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Re: Poll: 2016 mapping contest theme/limitation

Post by Red_Fist »

Nooooooooo :lol: slime zone, :lol:

Not movers for the sake of movers, like an actual gameplay with doors. or whatever.

Or even a tricky trap map
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Re: Poll: 2016 mapping contest theme/limitation

Post by EvilGrins »

UnrealGecko wrote:Surprised wacky/cartoony is getting so many votes...
Provided they're well done, cartoony maps are FUN!

Was actually kinda sorry there wasn't a LEGO category up there...
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Re: Poll: 2016 mapping contest theme/limitation

Post by Renegade »

Really wanted to vote for Wacky/Cartoony, but with 3072x3072x3072 being such a small size, I'll probably be able to submit 2 maps with diff. themes.
I feel like 1 month is adequate time. Maybe make Halloween or the weekend before Halloween the deadline?
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Re: Poll: 2016 mapping contest theme/limitation

Post by papercoffee »

We would have at least 7 mappers if "3072³ limit" wins ...and maybe more if the others would join as well.
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Re: Poll: 2016 mapping contest theme/limitation

Post by Terraniux »

Really wanted to vote for Wacky/Cartoony, but with 3072x3072x3072 being such a small size, I'll probably be able to submit 2 maps with diff. themes.
I feel like 1 month is adequate time. Maybe make Halloween or the weekend before Halloween the deadline?

If the wacky cartoon theme is the winner, then 3 weeks is too short. Creating all sorts of custom textures is very very time consuming.
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Re: Poll: 2016 mapping contest theme/limitation

Post by UnrealGGecko »

Now that I think about it... Wacky could also count for lego, minecraft, heck even Echer themed maps... Basically anything that is not realistic or... un-realistic (as in Unreal like) :tongue:

I'm still going with the 3072 contest... cuz I had the stupidest idea of trying to fit a playable Assault map in it :ironic: :lol2:
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Re: Poll: 2016 mapping contest theme/limitation

Post by Eviltom »

UnrealGecko wrote:
I'm still going with the 3072 contest... cuz I had the stupidest idea of trying to fit a playable Assault map in it :ironic: :lol2:

That I would like to see. ... I might try as well! :lol2:
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Re: Poll: 2016 mapping contest theme/limitation

Post by SilverSound »

Voted for the uu theme. Opened ued and saw how big it was. Not that small at all. I think I could maybe make a map with it. maybe something with low grav.
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Re: Poll: 2016 mapping contest theme/limitation

Post by papercoffee »

SilverSound wrote:Voted for the uu theme. Opened ued and saw how big it was. Not that small at all. I think I could maybe make a map with it. maybe something with low grav.
Yeah my former idea was a 2048³uu limit ...but others got whiny :satan:
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Re: Poll: 2016 mapping contest theme/limitation

Post by Red_Fist »

It should be a 4096 limit, seems more logical, 1024 is small, 4 chunks of 1024 seems about right.
But don't listen to me, I have so many things to do around here, can't make anything for a while.
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Re: Poll: 2016 mapping contest theme/limitation

Post by Renegade »

Red_Fist wrote:It should be a 4096 limit, seems more logical, 1024 is small, 4 chunks of 1024 seems about right.
I've started blocking a map, and I've found that 3072³ is basically a 1v1 map. 2048 presents too great a constraint, and 4096 is a typical medium-sized arena. I feel like 3072 is a good compromise and still presents a little bit of a challenge.
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Re: Poll: 2016 mapping contest theme/limitation

Post by Gustavo6046 »

I miss maps like DM-SpaceNoxx, maps with low grav, hazards.

There could be also the Z-Axis or No-Axis theme, 2gig4me :ironic:
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Re: Poll: 2016 mapping contest theme/limitation

Post by Red_Fist »

Renegade wrote:
Red_Fist wrote:It should be a 4096 limit, seems more logical, 1024 is small, 4 chunks of 1024 seems about right.
I've started blocking a map, and I've found that 3072³ is basically a 1v1 map. 2048 presents too great a constraint, and 4096 is a typical medium-sized arena. I feel like 3072 is a good compromise and still presents a little bit of a challenge.
I would really need to make an area, but you are probably right, and the challenge aspect as well. :thuup:
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Re: Poll: 2016 mapping contest theme/limitation

Post by Terraniux »

So any suggestions when this event will be held? Are there any specific vacation times like school? (Spring break, autumn vacation, christmas etc? )
I have a partime job, not fulltime yet, but I do have to work everyday.

It would be cool to plan this ahead.
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Re: Poll: 2016 mapping contest theme/limitation

Post by Gustavo6046 »

What about a map with a severe limitation: all the brushes' vertices should be aligned to a large grid?

We had a 64x64 contest on Doomworld (grid) a few months ago and it did end very well ^_^
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