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Re: Map Edit for anybody

Posted: Thu Sep 22, 2016 5:32 am
by sektor2111
I'm curious how do works pathing on a surface which doesn't exist - because this is what I was finding and then I quit blabbering there.

Re: Map Edit for anybody

Posted: Fri Sep 23, 2016 12:30 pm
by bolvai
huh guys, im quite impressed someone is interested in using Lineage 2 maps, but did you made it up from zero(with umodel) ? Or you extraced t3d from maps ?

Re: Map Edit for anybody

Posted: Fri Sep 23, 2016 11:43 pm
by papercoffee
bolvai wrote:huh guys, im quite impressed someone is interested in using Lineage 2 maps, but did you made it up from zero(with umodel) ? Or you extraced t3d from maps ?
I think you misunderstood ... EvilGrins didn't made this map THUNDERBOLT did but he isn't active at our forum.

Re: Map Edit for anybody

Posted: Sat Sep 24, 2016 5:11 pm
by bolvai
papercoffee wrote:
bolvai wrote:huh guys, im quite impressed someone is interested in using Lineage 2 maps, but did you made it up from zero(with umodel) ? Or you extraced t3d from maps ?
I think you misunderstood ... EvilGrins didn't made this map THUNDERBOLT did but he isn't active at our forum.
Xm but what about LevelDesigners that can work with UnrealEd 3.0, and are able to redisgn maps like Lineage2, if i need a guy like that with payble request, who i can ask here ?

Re: Map Edit for anybody

Posted: Sat Sep 24, 2016 5:17 pm
by Gustavo6046
I am the one currently in charge of editing/pathing and MH-converting that map and Enslaved. ^_^

Re: Map Edit for anybody

Posted: Sat Sep 24, 2016 6:04 pm
by bolvai
Gustavo6046 wrote:I am the one currently in charge of editing/pathing and MH-converting that map and Enslaved. ^_^
Did you make it from zero or just exported t3d ?

And where can i find a guy who can work with editing Lineage2 Maps, for UnrealEd3.0

Re: Map Edit for anybody

Posted: Sat Sep 24, 2016 6:37 pm
by Terraniux
I can do the monster setup, when I finish my current project(s), if there is another participant needed. Go on.

Re: Map Edit for anybody

Posted: Sat Sep 24, 2016 6:40 pm
by Gustavo6046
bolvai wrote:
Gustavo6046 wrote:I am the one currently in charge of editing/pathing and MH-converting that map and Enslaved. ^_^
Did you make it from zero or just exported t3d ?

And where can i find a guy who can work with editing Lineage2 Maps, for UnrealEd3.0
THUNDERBOLT made it from zero, exporting a few T3Ds. I have a Blender to T3D exporter though.
I am editing his map from zero though.

> I think that guy could be me, I learnt to do nice structures with the Cube Builder. Now I need to learn on detail design. Anyone?
If only I had UnrealEd 3.0... >.<

Re: Map Edit for anybody

Posted: Sat Sep 24, 2016 8:56 pm
by papercoffee
Gustavo6046 wrote:I am the one currently in charge of editing/pathing and MH-converting that map and Enslaved. ^_^
And I'm in charge to tell you that you not in charge for anything.
You are just one guy who tries to path an unfinished map.
Gustavo6046 wrote:If only I had UnrealEd 3.0... >.<
Buy UT3 ...then you have it.


Stop confusing people!!

Re: Map Edit for anybody

Posted: Sat Sep 24, 2016 9:11 pm
by Hellkeeper
papercoffee wrote:
Gustavo6046 wrote:If only I had UnrealEd 3.0... >.<
Buy UT3 ...then you have it.
UnrealEd 3.0 is UT2004.

Re: Map Edit for anybody

Posted: Sat Sep 24, 2016 9:18 pm
by papercoffee
Hellkeeper wrote:
papercoffee wrote:
Gustavo6046 wrote:If only I had UnrealEd 3.0... >.<
Buy UT3 ...then you have it.
UnrealEd 3.0 is UT2004.
Even better!

Yeah, of course is it for ut2k4...Silly me... I'm tiered and moody. Sorry for that.

Re: Map Edit for anybody

Posted: Sat Sep 24, 2016 10:18 pm
by Gustavo6046
Ok, maybe I'm not in charge, but once I finish both maps you will notice them!
papercoffee wrote: Yeah, of course is it for ut2k4...Silly me... I'm tiered and moody. Sorry for that.
I know you don't wanna hug... but, don't feel sorry. I am more annoying, I think ^_^

Re: Map Edit for anybody

Posted: Sat Sep 24, 2016 11:22 pm
by Red_Fist
Seems like a good map for warlords

Re: Map Edit for anybody

Posted: Sun Sep 25, 2016 6:35 am
by sektor2111
Gustavo6046 wrote:Ok, maybe I'm not in charge, but once I finish both maps you will notice them!
I gotta admit is needed some Editor 5.0 for making movers and things to switch states and materials which doesn't exist in UT and for more bugs as possible and crashes at server and/or player...
Did you find that surface with BSP problems ? I'm interested why was bugged - explanations around a mapping bad move. Nope ? Good luck with "charge" pathing and the rest on a geometry messed up.
Let me tell you a secret, sshhhht, keep it hidden, some people did good 300K/512K contest maps with no blender and useless buggers - see there How To use Editor, the rest is mooing only.

Re: Map Edit for anybody

Posted: Mon Sep 26, 2016 6:52 pm
by bolvai
Gustavo6046 wrote:
bolvai wrote:
Gustavo6046 wrote:I am the one currently in charge of editing/pathing and MH-converting that map and Enslaved. ^_^
Did you make it from zero or just exported t3d ?

And where can i find a guy who can work with editing Lineage2 Maps, for UnrealEd3.0
THUNDERBOLT made it from zero, exporting a few T3Ds. I have a Blender to T3D exporter though.
I am editing his map from zero though.

> I think that guy could be me, I learnt to do nice structures with the Cube Builder. Now I need to learn on detail design. Anyone?
If only I had UnrealEd 3.0... >.<
Well i need someone who allready worked with unrealEd 3.0 .