Guys... Some... occurrences:
-> After getting rid of useless LowGrav Zones and stupid warps and planes and by keeping only Flag zones, map starts to work properly;
-> Now I have to see PlayerStarts if are balanced properly;
-> There are needed some AlternatePath/s as long as we have shortest routes from a Flag to another making Bot to follow stupidly the same way;
-> Lights are annoying;
-> Water zone nearby blues needs paths because... if Bot falls there does nothing;
-> We need to manage items well because Bot guarding is very interested to get redeemers permanently - loser doesn't keep anything for attackers - a fine tuning of items is more recommended;
-> In this stage, this UNR file might become MAP with a bit of effort;
-> Some Jumpy craps are needed for getting armors and higher items with 0 paths heading to them;
-> Short-Cuts with Translocator through those holes in ramps ?
-> Checking in detail for items/Navigationpoints left in void (if exist) or bad spots because "Scout did not fit" a lot. Edit:
->I had in my head a few time ago an idea about a checker tool mutator for helping at fixing maps by logging said actors falling from map because they are into void. I guess it's time to do it.
->If pathing won't be ready some day but it will be ready some night I think it's not OFF-TOPIC, right ?
papercoffee wrote:Maybe to get this map a faster game-play, what about jump-pads like in a good woot map.
Or better like in the map CTF-512K-TheBeatGoesOn from FnB.
Dunno, by keeping it huge as it is, the title's goal won't be completed. It's a ruin for A.I. making garbage OFF-Line play. Without those zones it is perfectly operational, after adding some SmartAlternatePath (a bit loved) Bots are moving well and... even without those zones it still has a decent size for a CTF map.
As a note you should learn to use RememberSpot and ShowPath commands and do a comparison between different Maps SkaarjTower is only very high loaded - DevPath reaches at limits even with Higor's hyper paths - but now it's pretty operational, in this one DevPath doesn't even start or it's utterly blocked - that's the problem.
Like I said, I wouldn't spend 24 hours at building an ass which doesn't even work. I deleted all those giant areas and... Bot has started working proving that map has useless bad areas, and... It was building in less than 1 minute - fully playable.