[WIP] CTF-3072Treatment

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UnrealGGecko
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Re: [WIP] CTF-Treatment

Post by UnrealGGecko »

One of those cases where the map is quite fun to play, but the visuals aren't looking too nice, I'm afraid. :noidea
The layout is pretty good, the structure is pretty good, but the lighting and some of the areas look... pretty bad (notably the underwater tunnels and the (not sure how to describe it, english problems strike again) the small area behind the flag.

Good job with the map Silver, just needs a visual update and I think this one will be good one :tu:
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SilverSound
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Re: [WIP] CTF-Treatment

Post by SilverSound »

sektor2111 wrote:According to Bot code related to defending job. Bot uses to defend a flag based on some nearby area with some visibility to this object in cause else it tries another one (defencepoint/ambushpoint - yes, this works well too) available. It is very advisable to guard flag with visual contact else carrier can use other route and defender goes useless. In some maps which I was playing I did not see to much defense, however, Bot on duty will guard flag directly wandering around it.

That doesn't sound right to me. The bots in my other maps would defend in other places just fine. In Hydro for example there are bunkers with defense points. Bots use those just fine.
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sektor2111
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Re: [WIP] CTF-Treatment

Post by sektor2111 »

SilverSound wrote:The bots in my other maps would defend in other places just fine.
Yes, but sometimes they were failing carrier (default CTF) camping useless in defense with no sight to flag.
Aside, by setting up things properly defense positions do work properly...
[attachment=0]Defending.JPG[/attachment]
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Defending.JPG
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SilverSound
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Re: [WIP] CTF-Treatment

Post by SilverSound »

sektor2111 wrote:
SilverSound wrote:The bots in my other maps would defend in other places just fine.
Yes, but sometimes they were failing carrier (default CTF) camping useless in defense with no sight to flag.
Aside, by setting up things properly defense positions do work properly...
[attachment=0]Defending.JPG[/attachment]
What about the little nest at the front of the base entrence? Can you send me the mapfile you did there?
UnrealGecko wrote:One of those cases where the map is quite fun to play, but the visuals aren't looking too nice, I'm afraid. :noidea
The layout is pretty good, the structure is pretty good, but the lighting and some of the areas look... pretty bad (notably the underwater tunnels and the (not sure how to describe it, english problems strike again) the small area behind the flag.

Good job with the map Silver, just needs a visual update and I think this one will be good one :tu:
Thanks for the input! You are giving me some good ideas for the Decor of each flag room.
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sektor2111
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Re: [WIP] CTF-3072Treatment

Post by sektor2111 »

I think I can see 3 entrances... umm... see PM with little modifications.
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Re: [WIP] CTF-3072Treatment

Post by PrinceOfFunky »

[WIP] CTF-3072Treatment
Oh ok it's a WIP.
Oh ok it's a CTF.
Oh ok it's for the 3072 contest.
Wait... ...what?
You're showing us your work for 3072 /o\ Hope no one copies you. XD
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SilverSound
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Re: [WIP] CTF-3072Treatment

Post by SilverSound »

PrinceOfFunky wrote:
[WIP] CTF-3072Treatment
Oh ok it's a WIP.
Oh ok it's a CTF.
Oh ok it's for the 3072 contest.
Wait... ...what?
You're showing us your work for 3072 /o\ Hope no one copies you. XD
If someone copies me then shame on them

I'm sure mods wouldn't allow such a thing to happen. Plus there aren't that many ppl going in this and we are all nice ppl. I'm entering for fun.
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Re: [WIP] CTF-3072Treatment

Post by UnrealGGecko »

Heck, I was planning to make a contest WIP thread anyways :ironic:
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Re: [WIP] CTF-3072Treatment

Post by papercoffee »

@SilverSound
I can't select your map. When I try UT crashes with a GPF.

Software render:
TreatmentError.png
TreatmentError.png (7.39 KiB) Viewed 2706 times
D3D:
TreatmentError-D3D.png
TreatmentError-D3D.png (7.86 KiB) Viewed 2706 times
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Re: [WIP] CTF-3072Treatment

Post by Barbie »

... screenshot GPF...
I think its the same problem discussed in Enslaved for UT: either resize screenshot to 256² or create MipMaps on import.
<EDIT>
I had a look at the map with the editor and it seems that the texture has more than 8 bit color depth.
CTF-Treatment-MyLevelTextures.jpg
</EDIT>
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makemeunreal
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Re: [WIP] CTF-3072Treatment

Post by makemeunreal »

Use infraview and decrase the color depth to 256 manually. Be sure to "untick" that Floy-Steinberg stuff.
Image
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Re: [WIP] CTF-3072Treatment

Post by SilverSound »

oh! thanks guys. I never would have seen this issue. I used Ued2.1 to put in the SS. It's the right size and everything. Not sure what went wrong.

I'm sure Ued2.1 messed this. I'll re import
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Re: [WIP] CTF-3072Treatment

Post by SilverSound »

Alright final update. Should be fixed now.

Hope you don't find anymore issues lol.
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Re: [WIP] CTF-3072Treatment

Post by Aldebaran »

I miss some more weapons, for example sniper in the sniper corner or Ripper in the base. Apart from that I like the map.
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