It will be fun without messing lift - that's a Door and doesn't have any specific unique TAG - is just a default mover left unfinished - LIftExit > LiftTag = None, LiftCenter > LiftTag is None, Bot doesn't have a good timing in this case (Various skill = Various speed) so there is a guess - it probably somehow operational because it's the only mover and has delay else configuration is wrong and if map would have 4 movers would cause links through walls with the rest of "Lifts" because of the same NONE LiftTag, and actually you don't need so many PathNodes.Tyr wrote:Map done for contribution.
Download: http://en.file-upload.net/download-1204 ... r.zip.html
Have fun.
@Contest moderators >> You have done a badge for contest - put up a Bot Pathing Tutorial - majority need it, or a link to Higor's explanations or let Gustavo to path maps for you because at least he can manage Movers well at 12 years old - no kidding he really do knows Lift pathing.