Take the UTX I've created, open the log window and write...PrinceOfFunky wrote:Oh oki ty, I thought it was against the rules to create a new entirely different packageEvilGrins wrote:Certain colors act as transparencies in UT, and I believe that green is supposed to too.PrinceOfFunky wrote:I may sound noob but I was wondering how we are supposed to use that batch file into MyLevel, since texture we download is into a UTX package, should we export it out of the package and then re-import it into MyLevel? I tried it but the background is green :/
If not, I tend to edit these things outside of UT and then covert them back to .pcx after the fact.
Code: Select all
obj load file=UT99org3072uuContest.utx package=MyLevel
Read here: https://wiki.beyondunreal.com/Legacy:MyLevel
Or just take the UTX, use it and add it into your zip file ...but don't change the UTX.
If you see the mask (green space) around the badge set the texture to masked in your map.