Tutorials and discussions about Mapping - Introduce your own ones!
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Eviltom
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by Eviltom » Thu Oct 20, 2016 10:41 am
papercoffee wrote:This medieval theme looks fantastic.
Don't forget to put the badge into your final map.
Uhm...guys what's happening here?
I can't upload pictures any more.
The upload part under the write-editor is missing for me
EDIT----------------------------------------
Then I use my picture uploader.
What do you think guys?
It's not resized and not converted into pcx (and masked).
EDIT----------------------------------------2
And here is the Badge as utx file.
http://filehorst.de/d/brcxrdpj
I hope everything went well.
Thanks to @Metalfist 's little tutorial

that download link sends me to a website with a fake virus alert pop up!
could you upload it somewhere less dodgy? Drop box or something? Looksgood though!
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Hellkeeper
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by Hellkeeper » Thu Oct 20, 2016 11:30 am
Just save the posted picture, convert it to tga and import it. It takes 0 effort and 1 minute of time.
You must construct additional pylons.
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papercoffee
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by papercoffee » Thu Oct 20, 2016 11:38 am
Eviltom wrote:papercoffee wrote:
EDIT----------------------------------------2
And here is the Badge as utx file.
http://filehorst.de/d/brcxrdpj
I hope everything went well.
Thanks to @Metalfist 's little tutorial

that download link sends me to a website with a fake virus alert pop up!
could you upload it somewhere less dodgy? Drop box or something? Looksgood though!
Hm??? ... filehorst is a German trusted uploader. What browser do you use? Oh wait ...I uploaded the utx directly maybe this is the problem.
http://filehorst.de/d/bwjBABgp
I don't have a dropbox account and don't want to use google stuff for this. Is Mediafire ok?
https://www.mediafire.com/?jbpa43y7m0dp7hv
Hellkeeper wrote:Just save the posted picture, convert it to tga and import it. It takes 0 effort and 1 minute of time.
You mean bmp? If no, I didn't know that tga works as well.
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Eviltom
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by Eviltom » Thu Oct 20, 2016 12:26 pm
Hellkeeper wrote:Just save the posted picturea and import it. It takes 0 effort and 1 minute of time.
if the laptop I use for Ued wasn't a complete piece of **** then yes i would! If I open photoshop on it to convert the picture It may explode!
I followed the link on my mobile browser. tried a few times but keep getting one of those fake "you have a virus" popup
currently don't have a better pc to work from! Suppose i could do it work, but I'm a bit busy
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papercoffee
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by papercoffee » Thu Oct 20, 2016 12:41 pm
@Eviltom PMed you the Badge ...for everyone else: Do you have the same problems with my uploads?
Dr.Flay wrote:I just tested your permissions @Papercoffee, and no file uploader visible.
Is any one else missing the ability to upload ?
I can see recent forum changesby Shade and Gecko in the logs but nothing stands out.
May have to ask "Shade"
I think I know what it is ...I don't have permissions to upload files in an announcement thread.
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Eviltom
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by Eviltom » Thu Oct 20, 2016 1:50 pm
Thanks! My laptop is almost as old as the games I play!

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Hellkeeper
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by Hellkeeper » Fri Oct 21, 2016 9:56 am
Eviltom wrote:if the laptop I use for Ued wasn't a complete piece of **** then yes i would! If I open photoshop on it to convert the picture It may explode!
You can convert it to bmp with PAINT.
papercoffee wrote:
You mean bmp? If no, I didn't know that tga works as well.
I meant tga for transparency reasons, but you can do it with bmp and just mask everything I guess.
You must construct additional pylons.
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Eviltom
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by Eviltom » Fri Oct 21, 2016 10:17 am
Hellkeeper wrote:Eviltom wrote:if the laptop I use for Ued wasn't a complete piece of **** then yes i would! If I open photoshop on it to convert the picture It may explode!
You can convert it to bmp with PAINT.
papercoffee wrote:
You mean bmp? If no, I didn't know that tga works as well.
I meant tga for transparency reasons, but you can do it with bmp and just mask everything I guess.
you can't convert it to an adaptive 256 colour palette though, so the colour quality would be awful! iv converted it at work now anyway so problem solved!

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sektor2111
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by sektor2111 » Fri Oct 21, 2016 3:39 pm
I gotta admit Mapping it's a harder job
[attachment=1]Contest.jpg[/attachment]
By importing these:
[attachment=0]Contest_512_256.zip[/attachment]
You do not have the required permissions to view the files attached to this post.
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papercoffee
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by papercoffee » Fri Oct 21, 2016 8:09 pm
Ok, two questions:
1. @sektor, why converting the PNG when I created a working UTX already?
2. @staff-crew ...WHY I'm the only one who can't upload stuff to this thread??
I thought this was a global problem but sektor could upload his files.
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UnrealGGecko
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by UnrealGGecko » Fri Oct 21, 2016 8:54 pm
@papercoffee ... sorry man, gonna have to lookinto it... I remember before I became mod I also couldn't use attachments on certain threads. Gonna have to look into this later.
I'll put the batch on the 1st post tomorrow, with some download mirrors for the utx file

right now I need a ->

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sektor2111
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by sektor2111 » Fri Oct 21, 2016 10:10 pm
papercoffee wrote:
1. @sektor, why converting the PNG when I created a working UTX already?
I read previous posts about troubles, well... I don't have many (except some black around - I should see UTX and for which reasons I have black around circle)...
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EvilGrins
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by EvilGrins » Sat Oct 22, 2016 5:16 am
sektor2111 wrote:I gotta admit Mapping it's a harder job
How I would do this
· Convert the logo and texture you want to put it on to .png & True Color.
· Using transparency, place the logo over the texture.
· Convert the now logo'd texture to .pcx & 256 colors.
It always works when I do it, no muss and no smudges.
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KingJosh
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by KingJosh » Sat Oct 22, 2016 6:37 am
hi gecko can you please add me to participant list. I am making a map and this time I promise download size will be under 25 MB and I will use 128x128 textures instead of 4096x4096. Also i will use around 5 files this time instead of 20

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sektor2111
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by sektor2111 » Sat Oct 22, 2016 8:45 am
EvilGrins wrote:How I would do this
· Convert the logo and texture you want to put it on to .png & True Color.
· Using transparency, place the logo over the texture.
· Convert the now logo'd texture to .pcx & 256 colors.
It always works when I do it, no muss and no smudges.
I downloaded german UTX

and then I dropped it in MyLevel - very cute and no flaws. Also in game it do looks nice, no complaints.
Now attention, please - see textures packed by Funky, I gotta admit some of them blocked me in Editor for more than half an hour being really nice. I couldn't stop looking at them, they are good for MyLeveling too.