[WIP] DM-3072-Scarlett's Echo

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Eviltom
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[WIP] DM-3072-Scarlett's Echo

Post by Eviltom » Tue Oct 04, 2016 9:41 pm

started my 3072 box level, enjoying the challenge, I'm aiming to make a fast flowing 1v1 DM level, with lots of routes flowing through it. some sort of facility perched on a rocky thing. I'm trying to get the most out of the z axis but its not easy in a small space!

obviously not textured or lit properly, just fleshing it out. think i will swap from a lava based skybox to water. I'm not feeling the lava.

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Last edited by Eviltom on Tue Oct 25, 2016 11:11 pm, edited 1 time in total.

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Re: [WIP] DM-3072-no name yet!

Post by Eviltom » Thu Oct 06, 2016 9:19 pm

Have been working on the lower area of the map, I got rid of the lave and have gone for a more rusty watery theme. i think its coming together quite well, but wish i had more free time to work on it! :omfg:
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UnrealGGecko
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Re: [WIP] DM-3072-no name yet!

Post by UnrealGGecko » Fri Oct 07, 2016 4:11 am

Looks like it's coming together quite well. That ramp in the 2nd screenshot might need a support (pillar or something), as it looks like nothing is holding it :P
:gj:

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Re: [WIP] DM-3072-no name yet!

Post by Eviltom » Fri Oct 07, 2016 7:12 am

UnrealGecko wrote:Looks like it's coming together quite well. That ramp in the 2nd screenshot might need a support (pillar or something), as it looks like nothing is holding it :P
:gj:
Original I only put that ramp in to help test the level as I needed something there to get up to the building, but I quite like it now! So yes I need to make it have some actual structure! I usually try to avoid ramps like this as the sometimes look a bit naff, but this map is full of them, I even added some more last night :lol2:

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Re: [WIP] DM-3072-no name yet!

Post by EvilGrins » Fri Oct 07, 2016 4:04 pm

UnrealGecko wrote:as it looks like nothing is holding it :P
Dude, it's the future.
Image
Probably got some anti-graviton-zen type stuff going on
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Eviltom
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Re: [WIP] DM-3072-no name yet!

Post by Eviltom » Mon Oct 10, 2016 9:54 pm

Shot0046.jpg
making progress. 95% done with the layout... now for all the fiddly bits! lighting, movers, sounds, paths, etc. :ironic: in a rush to get this one done as work will be very busy in a couple of weeks. should have a testable version by the end of the week!
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SilverSound
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Re: [WIP] DM-3072-no name yet!

Post by SilverSound » Tue Oct 11, 2016 5:33 am

Here you are making progress while I slack off and port turrets and things! lol. I'm sure I'll finish the detail on my map sometime. Looking really good so far too. :tu:
"Woah what?! I wish I was recording that...."

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Re: [WIP] DM-3072-no name yet!

Post by Carbon » Tue Oct 11, 2016 10:00 am

I think open testing for a contest map isn't really a fair idea and kind of runs contrary to the whole idea of a mapping contest.

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Re: [WIP] DM-3072-no name yet!

Post by Eviltom » Tue Oct 11, 2016 12:32 pm

Carbon wrote:I think open testing for a contest map isn't really a fair idea and kind of runs contrary to the whole idea of a mapping contest.

It would help ensure quality of the maps if we are intending get to release it as a map pack. an official contest rule on open testing (yes or no) could clear this up.

I'm not too fussed either way, my map is a relatively simple dm level I can test myself.

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Re: [WIP] DM-3072-no name yet!

Post by Carbon » Tue Oct 11, 2016 12:55 pm

Sure...after the contest is over, tweaks and fixes are made prior to the pack release. However, one aspect of the contest is showing the skills to release a final, working product. Otherwise, the map is more of a collective product and any chosen winning map wouldn't strictly represent an individual mapper's efforts. A map designed by committee can hardly be called anyone's map.

I brought this up last contest as well, where some of the maps were being 'reviewed' prior to being formally submitted. I don't recall specifically, but I think it was decided that maps being prepped for submission shouldn't be pre-tested.

Sorry...I know I'm coming off like a jerk, but I think fair is fair and a contest means presenting maps completed to the mapper's best ability.

My thoughts anyway. If everyone feels differently, then cool! :highfive:

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Re: [WIP] DM-3072-no name yet!

Post by Eviltom » Tue Oct 11, 2016 1:09 pm

Fair point and i agree about the map made by committee... This can also slow down the map making process as everyone has their own opinions/problems.

as long as people get a chance after the contest to fix any horrible errors then that would work. :tu:

like I said I'm happy enough to test my own map.

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Re: [WIP] DM-3072-no name yet!

Post by Carbon » Tue Oct 11, 2016 1:37 pm

Mate, it looks great so far and I have complete faith in your abilities!! :tu:

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Re: [WIP] DM-3072-no name yet!

Post by Eviltom » Tue Oct 11, 2016 1:50 pm

Carbon wrote:Mate, it looks great so far and I have complete faith in your abilities!! :tu:
Not sure i do! Need to remember a lot of stuff I forgot 10 years ago. Pretty sure i can remember how to make a lift that works and bots can use! if not I will figure it out!

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Re: [WIP] DM-3072-no name yet!

Post by Terraniux » Tue Oct 11, 2016 3:21 pm

Wow, respect. That looks very cool :thuup: :gj:
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Re: [WIP] DM-3072-no name yet!

Post by Eviltom » Thu Oct 13, 2016 9:44 pm

getting there with texturing/lighting
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