obviously not textured or lit properly, just fleshing it out. think i will swap from a lava based skybox to water. I'm not feeling the lava.
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Original I only put that ramp in to help test the level as I needed something there to get up to the building, but I quite like it now! So yes I need to make it have some actual structure! I usually try to avoid ramps like this as the sometimes look a bit naff, but this map is full of them, I even added some more last nightUnrealGecko wrote:Looks like it's coming together quite well. That ramp in the 2nd screenshot might need a support (pillar or something), as it looks like nothing is holding it
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Carbon wrote:I think open testing for a contest map isn't really a fair idea and kind of runs contrary to the whole idea of a mapping contest.
It would help ensure quality of the maps if we are intending get to release it as a map pack. an official contest rule on open testing (yes or no) could clear this up.
I'm not too fussed either way, my map is a relatively simple dm level I can test myself.
I brought this up last contest as well, where some of the maps were being 'reviewed' prior to being formally submitted. I don't recall specifically, but I think it was decided that maps being prepped for submission shouldn't be pre-tested.
Sorry...I know I'm coming off like a jerk, but I think fair is fair and a contest means presenting maps completed to the mapper's best ability.
My thoughts anyway. If everyone feels differently, then cool!
as long as people get a chance after the contest to fix any horrible errors then that would work.
like I said I'm happy enough to test my own map.
Not sure i do! Need to remember a lot of stuff I forgot 10 years ago. Pretty sure i can remember how to make a lift that works and bots can use! if not I will figure it out!Carbon wrote:Mate, it looks great so far and I have complete faith in your abilities!!