[WIP] DM-3072-Scarlett's Echo

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Renegade
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Re: [WIP] DM-3072-no name yet!

Post by Renegade » Thu Oct 13, 2016 10:48 pm

Nice progress! I've always loved light boxes. Only criticism thus far is that the lighting in general looks a little too white :P It'd be good to see some contrast with some different hues.

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Re: [WIP] DM-3072-no name yet!

Post by Eviltom » Thu Oct 13, 2016 11:20 pm

Thanks, still working on that!. There is a bit of a bluey tinge in the ambient light. It's probably more obvious away from the bright floodlights. Once iv finalised the sky box I will tweek it. There's already a bit of colour in the internal areas. I always find lighting quite tedious, even more so than bot pathing :lol:

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Re: [WIP] DM-3072-no name yet!

Post by Dr.Flay » Fri Oct 14, 2016 9:04 am

Looking very Chaos actually :mrgreen: Nice.
1v1 maps work well for 1 of my fave game modes, Chaos Arena, where you just have enforcers and a sword.
The grappling hook will be very handy in this map :tu:

I Understand where you are coming from Carbon, but the last competition was difficult and a challenging learning curve for some of the new mappers.
Terrain is a challenge in UE1, and the competition was also an effort to make people do something they avoid.

This competition is much more free-hand, so will serve better as an example of peoples abilities and specialities.
It is worth pointing out that if people are struggling or stuck, this forum is still the place to ask for help, but we won't be turning it into workshops this time.
I like the idea of spending time after the competition, where we have a workshop and help fix any outstanding issues for a release pack.
Fixes and tweaks can then be done without rushing.

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Re: [WIP] DM-3072-no name yet!

Post by Carbon » Fri Oct 14, 2016 9:48 am

Sure, I understand, but it does seem to kind of go against the notion of a 'competition'.

Anyhow, no more from me. I'm with you folks. :highfive:

Rock on mappers! :rock:

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Re: [WIP] DM-3072-no name yet!

Post by Eviltom » Fri Oct 14, 2016 8:06 pm

@Dr.Flay any update on the banner we have to include in the map? Iv left a space for it :tu:

Edit... Also I've managed to get a lot done tonight, texturing/lighting/movers/pathing 95% done. plenty of tweaking + fiddly bits to do.

had a decent bot match with only a few bots getting stuck doing stupid things, not bad for a quick bit of pathing, they even used the lifts! :ironic:
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Re: [WIP] DM-3072-no name yet!

Post by Dr.Flay » Sat Oct 15, 2016 4:23 am

Thing is @Carbon I have already looked at someone's map after a PM seeking advice, so it would be unfair to say people cannot ask for help. It just does not need to be done in the open if people prefer.
However you could also argue that posting any preview pics is also giving an advantage to others, but we ignore that and enjoy the sharing experience.
Competition does not need to be only about beating your opponents, as long as you beat the best you did before, it means you have done your best work.

@Eviltom sorry I don't know about the logo ETA, art is not my department very often.
Do me a favour and have a few tests using ChaosUT and see hoe the grapple action is. It looks really promising :tu:

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Re: [WIP] DM-3072-no name yet!

Post by papercoffee » Sat Oct 15, 2016 9:42 pm

@Eviltom
I really dig your third picture of your last update. Very nice. :tu:

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Re: [WIP] DM-3072-no name yet!

Post by Eviltom » Mon Oct 17, 2016 9:17 pm

Not far off being finished, Bots work great too, no problems. pretty much finished with lighting/sounds/items just tweaks here and there. will run some more tests games and see if anything needs changing/balancing. makes for a fun 1v1 map but plays well up to 4 players.

here are some more screenshots. the light coronas on the outdoor spotlights looks big on the screenshots but they do work well in game, its a dark map and they are massive flood lights!! (iv already reduced the size twice and think iv got them just right)... although i might do some tweaking with the angles the coronas can be seen from! :omfg: [edit... had a brainwave on that! Well 2 solutions actually. Will test what works best]
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Last edited by Eviltom on Mon Oct 17, 2016 9:49 pm, edited 1 time in total.

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Re: [WIP] DM-3072-no name yet!

Post by Eviltom » Mon Oct 17, 2016 9:20 pm

sorry for the double post, it only let me upload a certain amount of attachments, is that a thing? or am i just being useless? :ironic2:
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Re: [WIP] DM-3072-no name yet!

Post by Dr.Flay » Tue Oct 18, 2016 3:04 am

Correct, it is a thing here, specifically to avoid spamming of too many pictures, because it quickly buries any text posted between them, and if a bunch of pictures fills a whole thread it is annoyingly slow (and expensive on a limited data plan).
eg. on my phone if a section of a thread will eat most of my credit, I will skip as quickly as possible, and so not even look at 1 picture.

We allow double-posting in limited situations, and lucky for you we allow an author to double post in their own development thread, but only the author :tu:
You can if need be, use as many external images as you like, we cannot control that, other than to shout at you for being spammy :wink:

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Re: [WIP] DM-3072-no name yet!

Post by Eviltom » Fri Oct 21, 2016 9:12 pm

projection.jpg
added the contest logo as a projection onto the billboard.

also fixed my floodlights so the coronas can only be seen if your looking directly into the light!

just need to do a screenshot and move a few items around and its pretty much done! :D and maybe i need to jazz up the skybox a bit!

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Re: [WIP] DM-3072-no name yet!

Post by Tyr » Mon Oct 24, 2016 1:53 pm

Nice work. Can't wait to play it. :)
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Re: [WIP] DM-3072-Scarlett's Echo

Post by Eviltom » Tue Oct 25, 2016 11:12 pm


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Re: [WIP] DM-3072-Scarlett's Echo

Post by EvilGrins » Wed Oct 26, 2016 7:48 am

Very fun!
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More screenshots · viewtopic.php?p=92161#p92161
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Re: [WIP] DM-3072-Scarlett's Echo

Post by Tyr » Wed Oct 26, 2016 11:58 pm

Played a quick deathmatch. Was very fun so far.

- Some textures aren't properly aligned where they can be aligned.
- There is a good bunch of z-axis fighting.
- There is room for more decoration/details.
- Some textures feeling overused a bit but nothing feels misplaced.
- Items are well placed.
- Bots doing a good job.

All in all a solid map with interesting floorplan.

8/10, would play again. :D
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