[WIP]DM-3072-TyrsLair

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Tyr
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[WIP]DM-3072-TyrsLair

Post by Tyr » Tue Oct 25, 2016 12:51 am

Hi,

i want to share my progress on my contest map. :)

Tyrs Lair is a Deathmatch map for 2 - 4 Players. It's a medieval theme styled with a small but clean floor plan. It's based on a very old version of a map i made 15 years ago. I didn't published the map in the past, so i don't know if it's fun to play. :D

For comparison, i've uploaded the old map here: http://en.file-upload.net/download-1204 ... c.unr.html

Afaik, there are no custom textures used, so it should work.

The current map is a huge overhaul. I spend nearly 20 hours to fill it with a much more complex design and the progress is still going on:

Inner Courtyard:
Image
Full size:

First Floor:
Image
Full size:

Staircase:
Image
Full size:

Fun fact: This will be the first map i ever made which will be done.

Tyr
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PrinceOfFunky
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Re: [WIP]DM-3072-TyrsLair

Post by PrinceOfFunky » Tue Oct 25, 2016 2:02 am

Awesome combination of lighting and architecture, texture looks big but they do the job while architecture details would be too complicated.
"Your stuff is known to be buggy and unfinished/not properly tested"

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Re: [WIP]DM-3072-TyrsLair

Post by Eviltom » Tue Oct 25, 2016 6:11 am

I like it! Looks like a neat DM map

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Tyr
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Re: [WIP]DM-3072-TyrsLair

Post by Tyr » Tue Oct 25, 2016 3:23 pm

PrinceOfFunky wrote:Awesome combination of lighting and architecture, texture looks big but they do the job while architecture details would be too complicated.
Thanks. I try to find the balance between architecture/performance to avoid BSP Holes as much as possible. Also i have a space problem (contest related) :D

Edit: Map is done and ready for download: http://en.file-upload.net/download-1204 ... r.zip.html
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EvilGrins
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Re: [WIP]DM-3072-TyrsLair

Post by EvilGrins » Wed Oct 26, 2016 7:40 am

At certain angles the contest logo disappears and you get something of a BSP hole in the wall:
Image

More screenshots · viewtopic.php?p=92161#p92161
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758

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Tyr
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Re: [WIP]DM-3072-TyrsLair

Post by Tyr » Wed Oct 26, 2016 10:18 am

Thanks for the find. I'll check this.
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Terraniux
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Re: [WIP]DM-3072-TyrsLair

Post by Terraniux » Wed Oct 26, 2016 9:35 pm

Wow, that looks amazing! :tu: :gj:

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Tyr
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Re: [WIP]DM-3072-TyrsLair

Post by Tyr » Wed Oct 26, 2016 11:38 pm

Currently working on an updated version. There are some things that are missing and i've found some issues that caused BSP Holes.

Things that are done for now:
- New bot pathing structure
- Divided the map into zones
- Added coronas
- Fixed a bug that caused a BSP hole on top of the tower
- Converted the second badge to a semi solid brush too
- Added a missing light (idk where it's gone :D)
- Added some items to the center area to have a reason to go there
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EvilGrins
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Re: [WIP]DM-3072-TyrsLair

Post by EvilGrins » Thu Oct 27, 2016 2:02 am

Kinda has a TARDIS feel, it seems a lot bigger on the inside than the outside:
Image
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758

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Re: [WIP]DM-3072-TyrsLair

Post by papercoffee » Thu Oct 27, 2016 4:02 am

@EvilGrins That's the magic of fake-backdrop.

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Tyr
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Re: [WIP]DM-3072-TyrsLair

Post by Tyr » Thu Oct 27, 2016 11:32 pm

I laughed at the TARDIS feel. You are right. :D

New version is available: viewtopic.php?f=12&t=11751&p=92223#p92223
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