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DM-3072-KingJoshCityLite - contest map submission
Posted: Wed Oct 26, 2016 4:12 am
by KingJosh
Okay here is my submission for the 3072 map contest. Extremely small download (under 20mb). I used ultra low res textures this time.
Alt mirror
http://s000.tinyupload.com/?file_id=914 ... 1180234568
Re: DM-3072-KingJoshCityLite - contest map submission
Posted: Wed Oct 26, 2016 4:52 am
by EvilGrins
Looking forward to taking a spin through there. Most of your maps are such overloaded on memory I can barely move on them.
They're beautifully intricate but hard to play... so this should be a nice change.
A few hours later
More than just the music, I get the Hong Kong theme... but your maps often make me think about
Blade Runner...
...well, maybe not the bathroom.
More screenshots ยท
viewtopic.php?p=92161#p92161
Re: DM-3072-KingJoshCityLite - contest map submission
Posted: Wed Oct 26, 2016 11:54 pm
by KingJosh
Thanks for trying out the map EvilGrins. Also I think the map might look better if you turn down the brightness just a little bit. Your screen shots look the brightness is 100%, I think 70% brightness makes the map look nicer.
Re: DM-3072-KingJoshCityLite - contest map submission
Posted: Thu Oct 27, 2016 12:09 am
by Tyr
Two words: SENSORY OVERLOAD!
Plays decent. Also i like the custom things like the aquarium or the marshal amp + guitar.
Reminds me a bit of Hengsha from Deus Ex:HR. The tunnel is a bit behind in terms of architecture. Music is nice.
Lot's of custom meshes and textures.
8/10!
Re: DM-3072-KingJoshCityLite - contest map submission
Posted: Thu Oct 27, 2016 2:09 am
by EvilGrins
KingJosh wrote:Your screen shots look the brightness is 100%, I think 70% brightness makes the map look nicer.
I've been having some weird visuals since I got the new graphics card, screenshots are all brighter than my game view.
Tyr wrote:Two words: SENSORY OVERLOAD!
You should see his other maps. Those're an overload: they've got advanced graphics, built-in mutators, and vehicles.
Re: DM-3072-KingJoshCityLite - contest map submission
Posted: Fri Nov 11, 2016 2:25 pm
by papercoffee
This map would be so great if all the z-axis area would be actually playable.