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DM Carbon [3072uu mappin' contest]
Posted: Thu Nov 03, 2016 11:12 pm
by makemeunreal
DM Carbon [W.I.P]
Bein' made for the 3071uu Mappin' Contest which you can check out heeere:
viewtopic.php?f=1&t=11751
Preview shot:
I hope I'll have time to work on my custom skybox texture you can see on the first shot. Made it in a rush.
The map itself is pretty chaotic and twisted, also buggy like
.
I hope you'll enjoy playin' it as much as I enjoyed mappin' without any plan, or idea.
For those missin' a package called Nali:
https://www.dropbox.com/s/cr9zk0ozkihjchu/Nali.umx?dl=1
----
You are free to use the custom ShaneDay textures I made.
Note that the textures were edited in a rush, I'll release a better version as soon as I'll have the mood to work on it.
https://www.dropbox.com/s/wz50hwsxn2070 ... o.utx?dl=1
---
Here we go:
https://www.dropbox.com/s/nkznc49d9tbzw ... n.rar?dl=1
Re: DM Carbon [3072uu mappin' contest]
Posted: Fri Nov 04, 2016 11:48 am
by papercoffee
Duuuuude don't double post so much ...you have to wait 24 hours if you are the last poster in a thread, before you can post again. Or at least apologise for your double post... like I did in my contest map thread.
Re: DM Carbon [3072uu mappin' contest]
Posted: Fri Nov 04, 2016 3:24 pm
by Carbon
My own map!
It better be good!
Re: DM Carbon [3072uu mappin' contest]
Posted: Fri Nov 04, 2016 4:53 pm
by makemeunreal
Let me quote myself khmmm.
It is surreal.
Every brush came from the deepest trenches of my mind.
Re: DM Carbon [3072uu mappin' contest]
Posted: Fri Nov 04, 2016 5:54 pm
by EvilGrins
makemeunreal wrote:Let me quote myself khmmm.
It is surreal.
Every brush came from the deepest trenches of my mind.
Ewwwww!
Brushes with brain-matter on them...
Re: DM Carbon [3072uu mappin' contest]
Posted: Sat Nov 05, 2016 12:58 pm
by papercoffee
You forgot to put a screenshot into the map (MyLevel it).
Re: DM Carbon [3072uu mappin' contest]
Posted: Sat Nov 05, 2016 1:03 pm
by makemeunreal
That's what I did:
Re: DM Carbon [3072uu mappin' contest]
Posted: Sat Nov 05, 2016 1:08 pm
by papercoffee
makemeunreal wrote:That's what I did:
https://wiki.beyondunreal.com/Legacy:Screenshot_(UT)
Import the screenshot into UnrealEd. This procedure is described fully in Texture Import And Export. Briefly, use the following settings in the Import dialog box:
- Package: MyLevel
Subgroup: (leave it blank)
Name: Screenshot
Uncheck the "Generate MipMaps" option, it is not needed here.
You have given a different name but you have to name it
Screenshot or else UT don't like your preview.
Re: DM Carbon [3072uu mappin' contest]
Posted: Sat Nov 05, 2016 1:26 pm
by makemeunreal
Good one! Thank you!!!
Re: DM Carbon [3072uu mappin' contest]
Posted: Tue Nov 08, 2016 11:24 pm
by sektor2111
You can add A.I. route at redeemer because I like when bots are challenging you. Else you can delete all pathnodes located over inventories because are useless - an inventory generates a NavigationPoint called InventorySpot so a closer PathNode has no meaning (said X times at each contest - by Higor and others, and by original docs ). Also those triggers doing nothing can be removed as well. Then, I don't see a valid route at Shield plus another useless PathNode there. Please, do it well.
On another note, it includes BSP problems:
[attachment=0]Carbon.JPG[/attachment]
And some other square is flickering when is rendered at ledges of screen. You might head for other deeper checks.
Re: DM Carbon [3072uu mappin' contest]
Posted: Wed Nov 23, 2016 4:34 pm
by makemeunreal
Thanks for all the feedback, really appreciate 'em all. Gettin' feedback is like the energy a mapper/modder need to carry on and I've got a lot this time durin' the contest. Thank y'all.
Re: DM Carbon [3072uu mappin' contest]
Posted: Wed Nov 23, 2016 5:06 pm
by EvilGrins
Bots die on this map like it's going outta style. Every 2 seconds like 5 of them fall in the lava.
Re: DM Carbon [3072uu mappin' contest]
Posted: Wed Nov 23, 2016 7:23 pm
by makemeunreal
I thought they'll navigate a bit better. Didn't even test it.