I was trying to remember what this map reminded me of and just figured it out: Mission No. 4, "Sector X Combat Zone" from Starfox 64:
If you're not familiar, it's this strange corner of the galaxy full of space detritus and cryptic structures from the aftermath of combat.
This map has a similar vibe and does an awesome job of conveying it in the UT universe.
Quite a lot of promising entries, can't wait to play/judge them!
Hahah, I think even if you managed to get the movers right you'd quickly run into the problem of pathing that so bots can get around.
UT bots are pretty smart, but even they have their limits.
I do like the floating-in-space map style. Phobos is hands down one of my favorites; there's also this Rocket Arena map that had this small, blown-out carrier ship as one of the stages. Would have an awesome 1-on-1 if someone isolated it.
Dr.Flay wrote:The Chaos grappling hook will be most useful to get around this map
Ah... this map is really small and fast. You can't use the grappling hook very well... and the ceiling of the map is a no go for the hook as well, because I surrounded the map with a cloud-zone which destroys everything touching it.
Bot pathing was the most complicated and I think I have still some places where the bots don't react appropriate but they are a challenge and will hunt you through the map. I died more often than I could fragg someone.
Bugs will be fixed after the contest ... I'm tiered now.
Barbie wrote:Always funny in CTF if the flag goes in there...
Good that I didn't made this map into a CTF version
The vacuum zone didn't worked with bNoitem=true and you died not fast enough and the cloud zone had no changeable death-message. So, I had to combine them.
Anyway ...if you feel as spectator that you get sucked into the void, don't get any farther away or you'll die.