changing the death message of the cloud-zone done ...now you get lost in the Void
adding Level infos
adding the contest badge
The bots love this map and jump around like insane Pros. Ok some are still clumsy and drop into the void, but even those are still performing better in this map than I did.
I say this map is a one-on-one map max player count should be 4 and that's already very chaotic.
I was trying to remember what this map reminded me of and just figured it out: Mission No. 4, "Sector X Combat Zone" from Starfox 64:
If you're not familiar, it's this strange corner of the galaxy full of space detritus and cryptic structures from the aftermath of combat.
This map has a similar vibe and does an awesome job of conveying it in the UT universe.
Quite a lot of promising entries, can't wait to play/judge them!
Hahah, I think even if you managed to get the movers right you'd quickly run into the problem of pathing that so bots can get around.
UT bots are pretty smart, but even they have their limits.
I do like the floating-in-space map style. Phobos is hands down one of my favorites; there's also this Rocket Arena map that had this small, blown-out carrier ship as one of the stages. Would have an awesome 1-on-1 if someone isolated it.
Dr.Flay wrote:The Chaos grappling hook will be most useful to get around this map
Ah... this map is really small and fast. You can't use the grappling hook very well... and the ceiling of the map is a no go for the hook as well, because I surrounded the map with a cloud-zone which destroys everything touching it.
Bot pathing was the most complicated and I think I have still some places where the bots don't react appropriate but they are a challenge and will hunt you through the map. I died more often than I could fragg someone.
Bugs will be fixed after the contest ... I'm tiered now.
Very creative design. Your map is unique and the bots seem to support it well. Noted the dependency on "SGTech1.utx" from bonus pack #4, too. Thank you for the map.
emu3211 wrote:Very creative design. Your map is unique and the bots seem to support it well. Noted the dependency on "SGTech1.utx" from bonus pack #4, too. Thank you for the map.
EvilGrins wrote:
Hitting the "fire" key will bring you out of "death" except now the bots can "see" you and you can't pick up any weapons as you're still a spectator.
Never encountered this problem.
Yes, you die as spactator because the vacuum zone and the clou dzone behind it will get rid of everything falling or jumping too high.
Note: main purpose of UT is game-play not spectating,.. For spectating chapter there are MORE problems, so this is not an issue, this map works properly regarding to other negative positions/opinions.
EvilGrins wrote:Weird Factoid: If you are in spectator mode and try to move away from the structure to get full screenshots of the whole thing, you die.
Barbie wrote:Always funny in CTF if the flag goes in there...
Good that I didn't made this map into a CTF version
The vacuum zone didn't worked with bNoitem=true and you died not fast enough and the cloud zone had no changeable death-message. So, I had to combine them.
Anyway ...if you feel as spectator that you get sucked into the void, don't get any farther away or you'll die.