Map geometry "fixes"
Map geometry "fixes"
I found some funny fixes for geometry errors...
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
- UnrealGGecko
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Re: Map geometry "fixes"
If you can't fix it... cover it with random decorations
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Re: Map geometry "fixes"
Not for the mapper ...as a mapper you should have enough pride to avoid such errors. Or don't publish those maps.Red_Fist wrote:It's a smart thing to do.
But from a server Admin point of view who has to handle such mess, is it indeed smart.
The ideal would be. when an Admin doesn't have to fix stuff from others.
Re: Map geometry "fixes"
I am only talking about making things look good, those BSP problems are not worth fixing.
now if they ripped a whole wall or death voids, but I call it improvising, no one will know the difference. Just like playing an instrument and you cover your mistake by making it blend in.
now if they ripped a whole wall or death voids, but I call it improvising, no one will know the difference. Just like playing an instrument and you cover your mistake by making it blend in.
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Re: Map geometry "fixes"
All good pal ...I, as a mapper, would not release a map with deadly holes into the void. If I'm aware of them.Red_Fist wrote:I am only talking about making things look good, those BSP problems are not worth fixing.
now if they ripped a whole wall or death voids, but I call it improvising, no one will know the difference. Just like playing an instrument and you cover your mistake by making it blend in.
My Northern Lights map for example has a glitch ...on a place near the red forward post is a hole only reachable when you fire the transloc at this position. If you teleport you get stuck in a not deadly void. but you can't move or fire. You get behind the scenes
I noticed this by accident nearly a year after release... and I can't find the cause in the editor or the exact place.
Re: Map geometry "fixes"
Because that error does not affect game play (you don't die there or such), it's only a visual problem. If you cover it by a brush, a box or a flower, doesn't really matter.^^papercoffee wrote:Or don't publish those maps [with visual errors]
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
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Re: Map geometry "fixes"
Not with intention to look cool or such, but I have an opinion.
A sort of such lousy error is proving bad work at geometry. You, mapper should cover that using any methods but first, try to fix geometry, it do helps at learning.
Me, personally, when a brush has started to piss me off, I moved it, I did a "reset all" command and putting it back, trying to align pivot on grid, trying to prevent combining with other brush or sharing the same surface with a portal, decreasing grid to 1 UU and moving it a bit, trying to make it multiple of 8 as much as possible, etc, etc. If it still does nasty things, then I demand a cover else it looks stupid.
A sort of such lousy error is proving bad work at geometry. You, mapper should cover that using any methods but first, try to fix geometry, it do helps at learning.
Me, personally, when a brush has started to piss me off, I moved it, I did a "reset all" command and putting it back, trying to align pivot on grid, trying to prevent combining with other brush or sharing the same surface with a portal, decreasing grid to 1 UU and moving it a bit, trying to make it multiple of 8 as much as possible, etc, etc. If it still does nasty things, then I demand a cover else it looks stupid.
I gotta admit this might be an interesting challenge in fixing - or call that magic Decoration.papercoffee wrote: I noticed this by accident nearly a year after release... and I can't find the cause in the editor or the exact place.