In this week I found out three features in UnrealEd which I never noticed before.
The first one is the CsgOper as CSG_Active, when you're working with the red skeleton of a brush, it has, as default, the CsgOper set to CSG_Active, which, as default, is colored white. If you copy paste the red skeleton, you'll get this Active brush, you can easily put it in the middle of some placed brushes and rebuild all to see that some surfaces of the other placed brushes now act like sheets with no collision, it doesn't give any render problem.
Second one is the camera rotation, selecting a camera you'll be able to rotate it, useful if you are working on an upsidedown map or whatever degree.
Third, is the T3D Print, a feature that I found once only, I can't manage to make this option appear again, but the last time it did, I was trying to import a BMP(256x256 etc) into a custom package I made, when I clicked on import I wanted see the preview of the picture before to import it so I clicked with left mouse click and /o\ there was an option called T3D Print, which I clicked of course but nothing happened. If I try to follow these steps again, the option doesn't come up.
Mysterious features in UnrealEd
- PrinceOfFunky
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Mysterious features in UnrealEd
"Your stuff is known to be buggy and unfinished/not properly tested"
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Re: Mysterious features in UnrealEd
The red skeleton ?
Do you mean the Builder-Brush ?
If so, then of course it is active if you copy it, it is the builder-brush.
Do you mean the Builder-Brush ?
If so, then of course it is active if you copy it, it is the builder-brush.
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Re: Mysterious features in UnrealEd
The builder brush is colored red, the copied brush is colored white and is placed when you copy it, it acts as a CSG_Subtractive brush but subtracting ONLY the empty space and not the other brushes.Dr.Flay wrote:The red skeleton ?
Do you mean the Builder-Brush ?
If so, then of course it is active if you copy it, it is the builder-brush.
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Re: Mysterious features in UnrealEd
and what can I do with it?PrinceOfFunky wrote:The builder brush is colored red, the copied brush is colored white and is placed when you copy it, it acts as a CSG_Subtractive brush but subtracting ONLY the empty space and not the other brushes.Dr.Flay wrote:The red skeleton ?
Do you mean the Builder-Brush ?
If so, then of course it is active if you copy it, it is the builder-brush.
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Re: Mysterious features in UnrealEd
Secret places, portals, and whatever else need sheets, just without the need to use sheetspapercoffee wrote:and what can I do with it?PrinceOfFunky wrote:The builder brush is colored red, the copied brush is colored white and is placed when you copy it, it acts as a CSG_Subtractive brush but subtracting ONLY the empty space and not the other brushes.Dr.Flay wrote:The red skeleton ?
Do you mean the Builder-Brush ?
If so, then of course it is active if you copy it, it is the builder-brush.
"Your stuff is known to be buggy and unfinished/not properly tested"
Re: Mysterious features in UnrealEd
It depends on the order the brushes are applied. Just put it to first and you have an opening.PrinceOfFunky wrote:and whatever else need sheets, just without the need to use sheets
To cut some hairs: a new map is not "empty" but full of void.PrinceOfFunky wrote:subtracting ONLY the empty space
<EDITH>
You can change any brush (not mover) at any time to that "white brush" by modifying Brush's Properties>Brush>CSGOper.
</EDITH>
<EDITH2>
Last year I've also found a mysterious feature, the secret "xxx1"-message:
xxx1-message
How to reproduce
1) right click on a free place in the bar with the view buttons
2) choose Mode|Zone/Portals
3) if the "xxx 1" message is not visible, hit ALT or ALT+Tab to get the message window to the front
2) choose Mode|Zone/Portals
3) if the "xxx 1" message is not visible, hit ALT or ALT+Tab to get the message window to the front
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Re: Mysterious features in UnrealEd
So is it a normal subtract brush? Or what? What is it ...couldn't find something on the wiki (maybe because I don't know what I'm searching)
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Re: Mysterious features in UnrealEd
To cut some hairs: a new map is not "empty" but full of void. [/quote]PrinceOfFunky wrote:subtracting ONLY the empty space
Not on here :
"XXX" is usually used like "FIXME" or "TODO" terms.Barbie wrote:the secret "xxx1"-message
EDIT: Seems like that CSG_Active breaks portals sometimes, I guess this brush is intended to exists in the editor only .o.
EDIT 2: Mean trap D: Trying to use a non-sheet surface as a portal.
"Your stuff is known to be buggy and unfinished/not properly tested"
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Re: Mysterious features in UnrealEd
That's how I made the vacuum and cloud zone in my TheVoid map. make a cube and click the special brush function.PrinceOfFunky wrote:Trying to use a non-sheet surface as a portal.
That white brush seems to have no real purpose and can be something unfinished.