Wheel of Time T3D BSP nightmare

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Red_Fist
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Wheel of Time T3D BSP nightmare

Post by Red_Fist »

I tried making this work but the map build or engine difference or the way they made it, is a tough cookie to crack.

I included a UNR as well, how ever there are death BSP spots and some other things wrong, but it still is possible to use it right away.

It's close, but is beyond my knowledge to make it work, freeeegin nightmare, but fun to try.
Be a good map if anyone dares to try and make it a MH.

https://onedrive.live.com/embed?cid=07A ... Y10_Ton5IQ

good luck, or trash it. I spent a lot of time on this damn thing, was exported from WOT editor
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PrinceOfFunky
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Re: Wheel of Time T3D BSP nightmare

Post by PrinceOfFunky »

Red_Fist wrote:I tried making this work but the map build or engine difference or the way they made it, is a tough cookie to crack.

I included a UNR as well, how ever there are death BSP spots and some other things wrong, but it still is possible to use it right away.

It's close, but is beyond my knowledge to make it work, freeeegin nightmare, but fun to try.
Be a good map if anyone dares to try and make it a MH.

https://onedrive.live.com/embed?cid=07A ... Y10_Ton5IQ

good luck, or trash it. I spent a lot of time on this damn thing, was exported from WOT editor
Why does it say it contains a virus? lol...
"Your stuff is known to be buggy and unfinished/not properly tested"
Red_Fist
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Re: Wheel of Time T3D BSP nightmare

Post by Red_Fist »

Maybe a " T3D " file ?

There is one thing, the T3D, you have to hit, show all actors, before you build it, some things stay hidden. :noidea

It might be groups, get rid of the groups so everything stays unhidden.
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EvilGrins
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Re: Wheel of Time T3D BSP nightmare

Post by EvilGrins »

PrinceOfFunky wrote:Why does it say it contains a virus? lol...
Red_Fist has cooties!
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758
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Barbie
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Re: Wheel of Time T3D BSP nightmare

Post by Barbie »

Duplicate Actors detected on that T3D file:
Spoiler
15.11.2016 02:46:15,Info,Start loading file "T:\aaawottest1.t3d"
15.11.2016 02:46:18,Info,Finished loading file after 3697ms.
15.11.2016 02:46:24,Info,Starting test Duplicate Names
15.11.2016 02:46:24,Error,Light119 occurs 2 times
15.11.2016 02:46:24,Error,Light129 occurs 2 times
15.11.2016 02:46:24,Error,Light137 occurs 2 times
15.11.2016 02:46:24,Error,Light142 occurs 2 times
15.11.2016 02:46:24,Error,Light143 occurs 2 times
15.11.2016 02:46:24,Error,Light144 occurs 2 times
15.11.2016 02:46:24,Error,Light145 occurs 4 times
15.11.2016 02:46:24,Error,Light146 occurs 2 times
15.11.2016 02:46:24,Error,Light147 occurs 2 times
15.11.2016 02:46:24,Error,Light148 occurs 4 times
15.11.2016 02:46:24,Error,Light149 occurs 4 times
15.11.2016 02:46:24,Error,Light150 occurs 4 times
15.11.2016 02:46:24,Error,Light152 occurs 4 times
15.11.2016 02:46:24,Error,Light153 occurs 4 times
15.11.2016 02:46:24,Error,Light154 occurs 4 times
15.11.2016 02:46:24,Error,Light155 occurs 4 times
15.11.2016 02:46:24,Error,Light156 occurs 4 times
15.11.2016 02:46:24,Error,Light157 occurs 4 times
15.11.2016 02:46:24,Error,Light158 occurs 4 times
15.11.2016 02:46:24,Error,Light164 occurs 2 times
15.11.2016 02:46:24,Error,Light166 occurs 2 times
15.11.2016 02:46:24,Error,Light167 occurs 2 times
15.11.2016 02:46:24,Error,Light168 occurs 2 times
15.11.2016 02:46:24,Error,Light171 occurs 2 times
15.11.2016 02:46:24,Error,Light187 occurs 2 times
15.11.2016 02:46:24,Error,Light193 occurs 2 times
15.11.2016 02:46:24,Error,Light198 occurs 2 times
15.11.2016 02:46:24,Error,Light199 occurs 2 times
15.11.2016 02:46:24,Error,Light209 occurs 2 times
15.11.2016 02:46:24,Error,Light246 occurs 2 times
15.11.2016 02:46:24,Error,Light247 occurs 2 times
15.11.2016 02:46:24,Error,Light251 occurs 2 times
15.11.2016 02:46:24,Error,Light252 occurs 2 times
15.11.2016 02:46:24,Error,Light255 occurs 2 times
15.11.2016 02:46:24,Error,Light284 occurs 2 times
15.11.2016 02:46:24,Error,Light288 occurs 2 times
15.11.2016 02:46:24,Error,Light294 occurs 2 times
15.11.2016 02:46:24,Error,Light59 occurs 2 times
15.11.2016 02:46:24,Error,Light84 occurs 2 times
15.11.2016 02:46:24,Error,Light92 occurs 2 times
15.11.2016 02:46:24,Info,Ended test Duplicate Names after 15ms. Issue count: 40
15.11.2016 02:46:24,Info,Starting test Identical Brushes
15.11.2016 02:46:24,Warning,Brush0 and Brush1066 are congruent
15.11.2016 02:46:27,Warning,Mover6 and Mover7 are congruent
15.11.2016 02:46:27,Info,Ended test Identical Brushes after 3042ms. Issue count: 2
<EDIT>
I'm not surprised of incoming BSP problems on such brush design^^
Spoiler
aaawotbbb217.jpg
</EDIT>
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
Red_Fist
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Re: Wheel of Time T3D BSP nightmare

Post by Red_Fist »

I think they made that thing on a whole different program first, then imported into ued.

To get that UNR as far as I did was crazy. But the death voids could be covered by fake walls.
But maybe someone can try and make it work. One is aty the corner after the plank moves out, down the ramp planks, don't go to that corner lol, you can see by shadows some bad spots.
Another is at the beginning after the bridge, past the broken pillar thing, the left side, don't scrape against that wall either.

Then there is the BSP spots that have no surface, just clear. then collision problems here and there.

The latter at the end was my doing. just kill the skaarj, and the latter mover rises with blockalls attached so you can walk up it easily.
It's just too much for my brain to continue. but I think there is hope.
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bobisunreal
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Re: Wheel of Time T3D BSP nightmare

Post by bobisunreal »

we worked on wot2unreal tc few years back.
we realized the only way this will work is to build dummy proxy files for the maps to load directly in 227/ut. then the maps wont have to be rebuilt. then work from there to stripe them down etc. we didnt get to far before we lost intrest in making the dummy files wotdeco,wottraps/environment.u
Red_Fist
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Re: Wheel of Time T3D BSP nightmare

Post by Red_Fist »

So how illegal will it be if I paste a link for WOT textures and sounds ? only a few .U's that you might even have in UT through the years.

I redone 2 maps for UT might do one more, textured and some WOT sounds but no UT pawns or gameplay, putting in oldskool gametype.

I also saved all the classes to add to the zip, they have a few things that might help UT.
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sektor2111
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Re: Wheel of Time T3D BSP nightmare

Post by sektor2111 »

If is illegal or not I cannot speak too much but... after doing a check and considering what Barbie was reporting, I could see those stupid surfaces non-coplanar - that's a sick thing, seriously. Else I see desperated PathNodes heading from nowhere to nowhere (I understand this stage of map) but meh... whoever cry for legal terms I have a simple message: Wipe ass with a trash, if a trash has legal terms on it, c'mon, in this stage I wouldn't pay 1 cent for that map, it still needs work. The question stay about integrity as long as it has even duplicated actors - What any other things are rammed here ? Is this a WOT stock map or it's something funky messed up a la UT's MH stuff ?
Red_Fist
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Re: Wheel of Time T3D BSP nightmare

Post by Red_Fist »

Don't judge from that map, lol, other ones are more traditionally built. Plus these other maps don't have any duplicates.

I have two other maps exported from T3D, but I have the original textures and sounds so it looks just like, a copy, more or less, into a UT .UNR map.

There is only like 4 SP maps worth getting to use for UT. The other ones there is not much to them, small, just not worth it.

I loaded every texture and sound, then did the import, and they pop up like total theft of maps, even the same texture alignment.

But they made some new pathnode, and "exploding mover" so maybe the classes are worth a look. :noidea
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