I'm making a 2 team CTF map into a 4 team Siege map.
See the layout of the 2 teams below:
As you can see, making the bases fit together worked except the hallways linking the original bases would intersect with the new upper and lower bases:
So I separated the hallways and got them to fit the format I need: (intending to link them with Zone Portals)
Now i want to join the selected Warp Zone below ....
... join it to the selected Warp Zone below:
The hallways linking the two Warp Zones are the same size 256 tall, 256 wide. The (warp zone) Sheet is 256x256 also.
The zones are 96 units deep. (I read the minimum for actors to pass through is 72 units)
It seems the zones should acknowledge each other visually but they don't. See from both sides below:
The Warp Zones DO allow me to pass through, except it flips me around and i must do a 180 turn to see the other room.
Anyone know what I am doing wrong?
Warp Zone Help
Re: Warp Zone Help
Portal sheet orientation is essential. I'd use a Texture that is not symmetrical in any way so that you can see its orientation, for example Texture'Engine.S_Teleport': If the Warp Zone does not work as expected, rotate one of the sheets 180° around the z-axe. If the Warp Zone still does not work as expected, additionally flip it.HOT_BEEF_INJECTION wrote:Anyone know what I am doing wrong?
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Re: Warp Zone Help
Because of warp-zones use ...should you refrain from using hit-scan weapons in your map those won't work through portals in UT.
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Re: Warp Zone Help
It's pretty.
Will it be cow-themed? Like, say, a milk factory??
Will it be cow-themed? Like, say, a milk factory??
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: Warp Zone Help
Shhhh you're giving him ideas!EvilGrins wrote:It's pretty.
Will it be cow-themed? Like, say, a milk factory??