-Bot pathing is optimised ...they don't go everywhere but they go to more places than before.
The problem with the Warp Zones still persists but I could lower the possibility that the bots get stuck in the space behind the portal sheets... humans can still get caught in it (walking in air) ...just use the stairs to get out of it.
This map is about an idea but UT is too limited to make it work online flawless.
Use this map online only on your own risk. If some of the script gurus can provide a solution for stable Warp-Zone actors I'm willing to edit this map once again.
Have fun and get insane.

But don't forget to give feedback...