A way to smooth shadows

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Eviltom
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Re: A way to smooth shadows

Post by Eviltom »

Sacrilege! I lost hours/days/weeks??? Months??? Of my youth to that map :lol2: there were some great teamwork tactics on that map if you could find a few like minded players and you could dominate the run and gunners!
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sektor2111
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Joined: Sun May 09, 2010 6:15 pm
Location: On the roof.

Re: A way to smooth shadows

Post by sektor2111 »

Wanna find more CTF-Face data ? We can put some samples:
- game-play is OK because of such idea indeed somehow successful;
- execution side do sucks, no, I lie, it's utter trash - BSP shite in BlueBase are covered with BlockAll making imposible to pick weapon felt there and making Bot useless mooing at weapon in BlockAll, I was even falling once into void while I was fooling around. C'mon you probably did not play that much if you say that it's Great. Also some area cannot be used for ComboShock because of "great quality".
- map A.I. is unbalanced - some snipers hunt you but others not because of super duper "teamtrigger" setup- Where is fair play ? I'm wondering who is the first cheater then ?... EPIC themselves, yeah cunts... so I have the right to be a cunt as a random reply. If you don't understand what I mean see teamTrigger code and setup from CTF-Face - hard to believe but is deliberated miss-balanced even checking strings from triggers > "likeemall" "killemall" - More to say ? Nah... Always the same route with Flag :loool: .

If I recall well I could see Face][ done - question stays: WHY ? Why was supposed to be a "remake" even others by some "clans"? Probably was perfect, right ? As a matter of fact, that original one no longer exist in my repository, seriously I don't have a single reason to cry for it - I harder was able to setup one more fair balanced but... the way of building those brushes was a crappy mess... BlueBase is a sample of a "never do that".
Eviltom
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Re: A way to smooth shadows

Post by Eviltom »

It was never imbalanced when playing multiplayer and I defenatly never randomy fell into the void, and your defenatly underestimating how much time I spent playing this map :lol2:
Higor
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Re: A way to smooth shadows

Post by Higor »

Pfft, plebs.

This is how you terrain:
DowntownTerra.JPG
Be moderate on polycount, don't be afraid of non-standard terrains brushes and always preffer semisolid addition over flat surface, the thinner the space between the solid flat surface and the terrain the better:
DT_Layout2.JPG
Don't substract terrains, do not substract terrans and lastly, never substract terrains.
Eviltom
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Re: A way to smooth shadows

Post by Eviltom »

:roll: I subtract terrains... But then I don't use those nasty standard ued terrain brushes.
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PrinceOfFunky
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Re: A way to smooth shadows

Post by PrinceOfFunky »

SzGergo wrote:Than set up some illumination from a distant place, so the lighting angels would be less different for the different faces. I would set the properties of the faces as "special lit" and put lights set as "special lit" above it.
I didn't get I had to set lights as "special lit" too, I didn't read it well, but yeah, it works great!
UnrealEd view of one of the lights and some surfaces set as "special lit":
HalfResult.png
Gameplay view(final result):
FinalResult.png
"Your stuff is known to be buggy and unfinished/not properly tested"
Red_Fist
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Re: A way to smooth shadows

Post by Red_Fist »

"Wanna find more CTF-Face data ? We can put some samples"

I never play CTF, and never had a reason to check that map. glad I didn't :lol:
Binary Space Partitioning
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sektor2111
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Re: A way to smooth shadows

Post by sektor2111 »

Eviltom wrote:It was never imbalanced when playing multiplayer and I defenatly never randomy fell into the void, and your defenatly underestimating how much time I spent playing this map :lol2:
Definitely you were running and gunning and not touching those bad areas, without spending a bit of time in exploring it, to not mention A.I. like I said (read it again) - SNIPERS. Enjoy BlockAll from BlueBase - or you are RED all time, aha... You don't have to protect CTF-Face like that, because hundreds of players know what it is regarding in how fancy it sounds or it wants to look like - heh... ledges. Remakes were done with reasons not because map is not pink. No worries, before preparing any UT server anywhere for me this is first thing to "adjust" - simply removing it at once with other stupid ones done in the same way. Also I don't want speak about my CTF with some Team Monsters and what I noticed at original - I forgot mentioning "expanded" game options... which... nvm, enjoy it 100 years...
Higor wrote: Don't substract terrains, do not substract terrans and lastly, never substract terrains.
Hm... I would expect some "why not" explanations here. I see a lot of options - some Brush builder from Editor being included and which can be primary subtract. If this is wrong I'm just curious why it's not recommended this way.
Eviltom
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Re: A way to smooth shadows

Post by Eviltom »

PrinceOfFunky wrote:
SzGergo wrote:
Gameplay view(final result):
FinalResult.png
Looks pretty cool :tu:
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