You can see other "Mover" setup and "Weapons" which others were being busy to do. Only by wasting time for doing such things is proving dumbness and stupidity. WTF ? Nobody has fired those in a primary test before doing a release ? They never care what they do - presuming they did not died, YET - Agree with Hitman: "best regards" for helping UT, and a slow and painful death and balls out for preventing multiplication - these are just parasites on Earth anyway...
Like I said, we have values used normally in combat by a creature, when these are badly screwed combat goes in a mess or a server-crash with apparently no logic reason due to values used (Animation crash ? Speed crash ? Timer Crash ?...
) but hell knows how is being screwed engine at execution of such a garbage setup. Why would I use such things ? By only getting rid of these Levels you'll be surprised to see how stable can run even a poor coded MH game, and the same for other game-types too...
@Wormbo: If I want to make a Level for supporting community, after my stupid head, a number is not a letter (as a math hater which I am), I wouldn't do other setup than this range regarding to EPIC craps which were breaking their own rules, because they did not read their tutorials
but I did, and I even have them as they have been posted a few years ago before removal. Those docs are still available inside an archive from a random tutorial section/location related to UT.
ScriptedPawn.uc wrote:
Code: Select all
var(Combat) float Aggressiveness; //0.0 to 1.0 (typically)
Typically means that value can go higher than 32 bit system might query ? I wouldn't count on that.