MH-ATAA2 fixed

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Red_Fist
Godlike
Posts: 2163
Joined: Sun Oct 05, 2008 3:31 am

Re: MH-ATAA2 fixed

Post by Red_Fist »

That map exists only to T you (us) off, LoL

Standing on the trigger control was a big slap, I wasted massive killing, it's got to be played with that mega fast Ripper, You can get through, I might be talking about the AT "+" versions. I had to look n editor to see how to win, if I remember correctly. After that I knew the map.
Binary Space Partitioning
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Barbie
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Joined: Fri Sep 25, 2015 9:01 pm
Location: moved without proper hashing

Re: MH-ATAA2 fixed

Post by Barbie »

Aldebaran wrote:MH-(_@_)_Zeto_V2b.
That map has a broken -- or at least wired -- setup: all 17 Counters have the same Tag...
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
Aldebaran
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Posts: 672
Joined: Thu Jan 28, 2016 7:30 pm

Re: MH-ATAA2 fixed

Post by Aldebaran »

Hm I had no problems playing MH-(_@_)_Zeto_V2b, only thing is too many monsters for me. I think about 2000 monsters would be enough.
Also MH-(_@_)_Lament has definitively too many monsters in, there I would set limit near 1500. The monster counter written in text in MH-(_@_)_Lament seems to be corrupt because after shooting many hundreds of them the counter told me something else.
Both maps make fun to play, I really enjoy them even if they are very simple/small.
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