WarHead Ammo
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WarHead Ammo
Hello All:
I'm sure it's been discussed somewhere, but didn't find any thread. Why am I unable to add "warhead ammo" from the actor class browser?
I'm sure it's been discussed somewhere, but didn't find any thread. Why am I unable to add "warhead ammo" from the actor class browser?
- EvilGrins
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Re: WarHead Ammo
Think it's the only weapon that doesn't have ammo... which is weird because with the RedeemerArena mutator it has Warhead Ammo built into it, to change any ammo on a map into that.
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Re: WarHead Ammo
In fact it is added: have a look at Edit > Search for Actors at WarheadAmmoXXX. It its just not displayed in UnrealEd nor in engine while running the map because of its settings, but a player can pick it up.Loose Cannon wrote:Why am I unable to add "warhead ammo" from the actor class browser?
Solution: Set the following properties for your added WarHeadAmmo:
Ammo > AmmoAmount=1
Display > Mesh=LodMesh'Botpack.missile'
Inventory > PickupViewMesh=LodMesh'BotPack.Missile'
Inventory > PickUpMessage="You picked up a Redeemer missile."
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
- EvilGrins
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Re: WarHead Ammo
Had to go digging through the screenshots thread on Hook's forum to find this:
That's operating under the RedeemerArena mutator and, as you can see on the lower right is the Warhead Ammo that mutator provides.
Like I said, don't think you can make it visual without that mutator or some other that provides similar.
That's operating under the RedeemerArena mutator and, as you can see on the lower right is the Warhead Ammo that mutator provides.
Like I said, don't think you can make it visual without that mutator or some other that provides similar.
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
- Chamberly
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Re: WarHead Ammo
I remember trying to have the ammo laying around in a CTF/DM and it didn't show up at all (invisible) but able to pick it up. Weird.
But it's in the actor browser. You looking in the right place? Weapons > etc?
But it's in the actor browser. You looking in the right place? Weapons > etc?
- EvilGrins
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Re: WarHead Ammo
Maybe nobody thought it was really necessary:
· A normal redeemer has a maximum of 2 shots normally, provided you wait around for another one or find another redeemer somewhere.
· Under RedeemerArena you can carry up to 99 extra shots for your redeemer, more if you ALLAMMO command.
· A normal redeemer has a maximum of 2 shots normally, provided you wait around for another one or find another redeemer somewhere.
· Under RedeemerArena you can carry up to 99 extra shots for your redeemer, more if you ALLAMMO command.
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: WarHead Ammo
Barbie,
I couldn't find "missile" under the botpack textures?...... Inventory > PickupViewMesh=LodMesh'BotPack.Missile'
I couldn't find "missile" under the botpack textures?...... Inventory > PickupViewMesh=LodMesh'BotPack.Missile'
Re: WarHead Ammo
It isn't a texture but a mesh - have a look in UEd > Actors > Projectile > WarShell > Default Properties > Display > Mesh and you will see it there.Loose Cannon wrote: I couldn't find "missile" under the botpack textures?...... Inventory > PickupViewMesh=LodMesh'BotPack.Missile'
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Re: WarHead Ammo
Thanks OC, that worked, but I can't see it during gameplay. I can see it in the editor fine, but during gameplay I don't see it even though I can pick it up. So it is there in gameplay, I just can't see it.
Thanks!
Thanks!
Re: WarHead Ammo
This one is for displaying in UnrealEd:Loose Cannon wrote:I can see it in the editor fine, but during gameplay I don't see it
Code: Select all
Display > Mesh=LodMesh'Botpack.missile'
Code: Select all
Inventory > PickupViewMesh=LodMesh'BotPack.Missile'
You can just copy and paste the text "LodMesh'BotPack.Missile'" in the "Actor Properties" window; you don't have to use Editor's "Use" buttonLoose Cannon wrote:I couldn't find "missile" under the botpack textures?...... Inventory > PickupViewMesh=LodMesh'BotPack.Missile'
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
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Re: WarHead Ammo
Still not sure what I'm doing wrong. I followed all of your steps Barbie and I can see it where I placed it in the editor but I just don't see it during gameplay....thanks though...I'll try to keep fooling around with it.
Re: WarHead Ammo
You can also do the following: Select one of your WarHeadAmmo you have in your map and choose UnrealEd's menu Edit>Copy. Then open a text editor and choose Edit>Paste. The text should be something like this:Loose Cannon wrote:but I just don't see it during gameplay
Yours may differ at some properties, but the red marked should be the same.Begin Map
Begin Actor Class=WarHeadAmmo Name=WarHeadAmmo0
AmmoAmount=1
PickupViewMesh=LodMesh'Botpack.missile'
myMarker=InventorySpot'MyLevel.InventorySpot0'
Level=LevelInfo'MyLevel.LevelInfo0'
Tag=WarHeadAmmo
Region=(Zone=LevelInfo'MyLevel.LevelInfo0',ZoneNumber=1)
Location=(X=68.000000,Y=-84.000000,Z=-98.000000)
OldLocation=(X=68.000000,Y=-84.000000,Z=-98.000000)
bSelected=True
Mesh=LodMesh'Botpack.missile'
Name=WarHeadAmmo0
End Actor
End Map
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
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Re: WarHead Ammo
Finally got it Barbie! The problem was I was changing the mesh settings of the Warhead ammo before placing it in the map and it would never save. I didn't think about changing the settings after I placed it because I could never see it but I finally put two and two together... thanks so much for your help and thanks for putting up with me!!
PS.....is there any way to set it so you can carry more than 2 warheads?
PS.....is there any way to set it so you can carry more than 2 warheads?
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Re: WarHead Ammo
Default WarHeadAmmo.uc class is coded for maxammo of only two.Loose Cannon wrote:PS.....is there any way to set it so you can carry more than 2 warheads?
Code: Select all
//=============================================================================
// WarheadAmmo.
//=============================================================================
class WarheadAmmo extends TournamentAmmo;
defaultproperties
{
MaxAmmo=2
}