der Kas wrote:But one thing pisses me off: the movers! Wtf, why it looks so counterintuitive to set up them? I have to click first Key 1 than Key 0 Base, sometimes it doesn't work, sometimes it's the opposite and lift starts above (lol), etc.
I agree, when I first used the Unreal Editor, Movers were counter-intuitive. And, the red brush is still on top of the Mover brush, so I didn't know you had to move the red brush away in order to see the purple brush.
Just keep this in mind: When you click on the Add Mover brush button, that purple brush will be at Key 0, which is the base. It's the resting position. That's why you're clicking Movers > Key 1. That tells the Mover to go the next location. Once you've moved the purple brush to the new location, then click Movers > Key 0. If you did it right, the purple brush will return to the resting position.
That's only 2 NumKeys (0 and 1). You can add more NumKeys, if you want the purple brush to move to other spots. Example:
Key 0 (base)
That would be 3 NumKeys, and the Mover would go from 0 to 1 to 2 to 1 to 0.