Simple question: how to embed music in a map? I want to do that with a small Blank.umx or Null48.umx or such.
Neither Wiki nor G00gle has helped.
<EDIT>
Found it in wiki:
obj load file=Blank.umx package=MyLevel
Although it is not shown up in the music browser after adding it in this way it can be used by typing "MyLevel.Blank" in a property field. Alternatively the docked/undocked button in the music browser can be ticked for showing it.
</EDIT>
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
I've known some maps that have music myleveled but I don't remember which.
Btw, why would add it to a map when the file can be a dependent package as other people already downloaded this file before? It only add more size to the map...
In that case I always imported something else regularily, and the MyLeveld content would appear. But you seemed to find a simpler solution. ^^ Btw, the same command can be used to transfer any type of unreal-related files (uax, umx, utx and such) to include in a .u-file.
Chamberly wrote:Btw, why would add it to a map when the file can be a dependent package as other people already downloaded this file before? It only add more size to the map...
@Chamberly
If you are not sure if a name for your new music file was already used by another creator, can you prevent mismatches.
Also, it's not like no one other can use your music ...just load the map with the MyLeveld stuff and afterwards you load your own map ...now you can select it.
Bigger size is not that harmful as a mismatch. A bigger file is playable after all, a mismatch NOT that much. I prefer to add Textures by example in MyLevel thanks to some losers as those which made a crap-ton of QuakeX textures and making a server to never run maps based on the same texture name, due to different content. Yeah, geniuses, look what you did unable to customize a personal Name - eh... I forgot that they are just like robots without personality copying things as a monkey.
That fart GrendalKeep or such has music inside for preventing mismatches but I have happily fixed it because it was all a mess BSP, Paths, Inventories, all in one crap. And yes, I'm polite, else I wouldn't tell you these.
papercoffee wrote:@Chamberly
If you are not sure if a name for your new music file was already used by another creator, can you prevent mismatches.
Also, it's not like no one other can use your music ...just load the map with the MyLeveld stuff and afterwards you load your own map ...now you can select it.
But it's a known old files (Blank.umx) so it would've already been taken care of, I guess.
papercoffee wrote:@Chamberly
If you are not sure if a name for your new music file was already used by another creator, can you prevent mismatches.
Also, it's not like no one other can use your music ...just load the map with the MyLeveld stuff and afterwards you load your own map ...now you can select it.
But it's a known old files (Blank.umx) so it would've already been taken care of, I guess.
Yes of course... but if someone has a Blank.utx or some genius made his own Blank.umx ... well