Of course not, otherwise they were tagged with "Error"^^. Just take them as "have a look, there may be something what you not intended". Having movers in solid material is no problem for example. These BlockAll may also not be a problem because their collision cylinder goes beyond the solid space.sektor2111 wrote:I'm not sure if all Warnings there are that relevant.
Those "None Default" checks have two different reasons:Red_Fist wrote:Does "None Default" mean it needs a new actor, that you can set the "default" property settings ?
To get them spawned a mapper should create a sub class and set bStatic==FALSE as default for it.Client's UnrealTournament.log wrote:Warning: SpawnActor failed because class AmbientSound has bStatic or bNoDelete
if ( Other.Region.ZoneNumber == 0 )
Log("Actor is in void: "$Other);
My Delphi program parses the T3D file and uses the condition "Actor.Region.iLeaf<0". The ZoneNumber is not available in T3D exported files.Higor wrote:BTW what void check are you using?
OjitroC wrote:then in and after the South Temple I did have messages saying "10 snipers left", "5 warriors to go", "one more group of krall" (or similar) but was unable to find any of these
Aldebaran wrote:... I must say it is a very well made and good looking map!
Aldebaran wrote: 3. In the part of the long corridor there opens a new teleporter directly after the movable bridge when the first person enters the area.
I could not use the teleporter, perhaps it was my fault but I suggest to test it once more if it works correctly.
Aldebaran wrote: 4. Please publish a version of the finished map without a shockrifle. Playing is too easy with it.
Aldebaran wrote:OjitroC wrote:then in and after the South Temple I did have messages saying "10 snipers left", "5 warriors to go", "one more group of krall" (or similar) but was unable to find any of these
You have to go back to a previous area sometimes to find all monsters. It is a bit tiring to find all monsters because you have to check areas where you have been before several times, but I had no problems to go further then. It is more arena style sometimes but that also has its charm.
OjitroC wrote:You don't have to use it
Aldebaran wrote:OjitroC wrote:You don't have to use it
No I don't. But I play it online with other players and then somebody else ruins the game with it.
But why don't publish two versions then, one with and one without shockrifle...
Aldebaran wrote:The direction of view changes automatically when entering the warpzone and then I am unoriented first.
Aldebaran wrote:Have other users here the same probs I have?
I would appreciate for some feetback...
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