MH-FNB-TOD-P1-BETA (MH Temple Of Dragons)

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Re: MH-FNB-TOD-P1-BETA (MH Temple Of Dragons)

Postby Pileyrei » Sun Feb 12, 2017 11:00 pm

In the latest download I still dont see teh FacepalT texture file?

Cant start the map, missing the file.

Could someone add it here please?
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Re: MH-FNB-TOD-P1-BETA (MH Temple Of Dragons)

Postby FraGnBraG » Mon Feb 13, 2017 12:40 am

Pileyrei wrote:In the latest download I still dont see teh FacepalT texture file?

Cant start the map, missing the file.

Could someone add it here please?


umm... okay - i assumed people would all have the facepalm map (at this stage of ut99 life).
Some of the the textures (meshes etc iirc) are part of that texture pack - it is a rather HUGE file, so i did not include it in the beta download.
I could look at using something else if this proves to be an issue for folks......
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Re: MH-FNB-TOD-P1-BETA (MH Temple Of Dragons)

Postby Dr.Flay » Mon Feb 13, 2017 2:52 am

Simple solution.
Anyone that does not have CTF-FacePalm installed will be banned and shamed in a special UT sinners website.
You have 10 minutes......
http://www.mapraider.com/maps/unreal-to ... -Face-Palm

:wink:
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Re: MH-FNB-TOD-P1-BETA (MH Temple Of Dragons)

Postby papercoffee » Mon Feb 13, 2017 3:19 am

Dr.Flay wrote:Simple solution.
Anyone that does not have CTF-FacePalm installed will be banned and shamed in a special UT sinners website.
You have 10 minutes......
http://www.mapraider.com/maps/unreal-to ... -Face-Palm

:wink:

HA!! ...you can't force me to download anything!

Spoiler: show
...Because I have it already.
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Re: MH-FNB-TOD-P1-BETA (MH Temple Of Dragons)

Postby Red_Fist » Mon Feb 13, 2017 4:59 am

Don't facepalm me,

Not sure if I have it or not, probably in cache though.

But was waiting for a more done level before I play this. :tu:

And I still have the contest maps on my desktop that I AM going to check out, grrrrrrr
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Re: MH-FNB-TOD-P1-BETA (MH Temple Of Dragons)

Postby Pileyrei » Mon Feb 13, 2017 8:05 am

Lol, thanks guys :loool:
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Re: MH-FNB-TOD-P1-BETA (MH Temple Of Dragons)

Postby Aldebaran » Mon Feb 13, 2017 11:00 pm

Aldebaran wrote:So at this time it looks like a v4.51 client can't handle these warpzones in the right way...

I played the map CTF-Metropolis][ that has a very good made warpzone in. This one works without issues in v4.51 client.
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Re: MH-FNB-TOD-P1-BETA (MH Temple Of Dragons)

Postby papercoffee » Mon Feb 13, 2017 11:04 pm

Aldebaran wrote:
Aldebaran wrote:So at this time it looks like a v4.51 client can't handle these warpzones in the right way...

I played the map CTF-Metropolis][ that has a very good made warpzone in. This one works without issues in v4.51 client.

Horizontal or vertical?
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Re: MH-FNB-TOD-P1-BETA (MH Temple Of Dragons)

Postby Aldebaran » Mon Feb 13, 2017 11:21 pm

I think horizontal when I understand you right.
It looks like a mirror but you can see another place in there.
The map is worth a look.

Download:
http://ut-files.com/index.php?dir=Maps/ ... %5D%5B.zip

EDIT:
Found another map with working warpzones under v4.51: CTF-CarnageArena][
Download:
http://ut-files.com/index.php?dir=Maps/ ... %5D%5B.zip
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Re: MH-FNB-TOD-P1-BETA (MH Temple Of Dragons)

Postby Aldebaran » Fri Apr 14, 2017 11:18 pm

I am little bit confused now with the thing with the warpzones and looking into wrong direction after entering it.
I had noticed that I have this problem with UT 4.51 but not with UT 4.36.

Today I noticed that I have had installed the OpenGL driver 3.4 instead 3.7 (I was sure that I updated that already :mad2: ).
After using OpenGL v3.7 now with UT 4.51 the warpzones work well.

So it could be the OpenGL driver too and not the UT version.
But I still wonder because it works now with the Direct3D9 driver too but I had the same issue with it.
Perhaps I have changed something on server but I can't remember what.

Sorry for any inconveniences. Probably I will not figure out what it's all about.
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Re: MH-FNB-TOD-P1-BETA (MH Temple Of Dragons)

Postby Hitman » Tue Apr 25, 2017 4:35 pm

I all so tested the map, I think it look very good, lightning,build and texture and all, the only thing i did not like was all the sounds/music in it, and it was a tiny bit confusing how to play it, but overall it worked fine so if no more editing is planned i like to put it up on my server.
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Re: MH-FNB-TOD-P1-BETA (MH Temple Of Dragons)

Postby dot » Tue Oct 30, 2018 4:06 am

Feedback on the map Part 2.

The first. It looks like there is a debugging on the card, because if you get stuck on the ledges at the start, you can activate the access to relics, and also disable the protective field.
The latter will lead to the emergence of dragons and warlords. If you kill them, the map will open the completion.
Probably it is so conceived.

Bugs.
1. If you did not reach the control center and were killed, the respawn will no longer be in the control center, but in the tower.
After that we go to the sword and shield, activate them. But in the control center the panels are not open.
If you later open it, then there will be neither a sword nor a helmet on them.

2. Put the sword. We kill all groups of monsters. A portal to the control room opens.
We go for the helmet. We put the helmet. But we do not kill monsters. We go into the portal from the sword.
Everything. There are no teleports in the control room. Dead end. The only solution is to die (suicide). Then respawn in the tower and you can go kill the monsters again.
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Re: MH-FNB-TOD-P1-BETA (MH Temple Of Dragons)

Postby FraGnBraG » Tue Oct 30, 2018 4:48 am

dot wrote:Feedback on the map Part 2. The first. ... Bugs. ...


wow - thanks very much for the feedback !!!
definitely will look at fixing the bugs!
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Re: MH-FNB-TOD-P1-BETA (MH Temple Of Dragons)

Postby dot » Tue Oct 30, 2018 5:54 pm

FraGnBraG wrote:
dot wrote:Feedback on the map Part 2. The first. ... Bugs. ...


wow - thanks very much for the feedback !!!
definitely will look at fixing the bugs!

I can record video with described things, if you need it.
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Re: MH-FNB-TOD-P1-BETA (MH Temple Of Dragons)

Postby FraGnBraG » Tue Oct 30, 2018 7:22 pm

dot wrote:I can record video with described things, if you need it.


you know that's a cool idea.. :) I wonder if that's too much fuss for you right now...?

okay, I have to say some things because there's a lot of info/feedback in this thread already - damn more than a year :oops: !!!
Many people graciously gave me comments/info/knowledge regarding MH, bugs and preference
which is quite a gift when you consider ut99 (the game) is damn old only a few communities left now... and what did fragnbrag do? fukked off with no word! that's what. No ut99 for months - just RPGs and music for all that time. I don't recall exactly why I stopped on this map in april 2017, but I didn't get back here until just recently.
I don't blame anybody if they're thinking "oh, that mothrf^$^%#$^$%&^ again.. pffft :/"

well, I read through everything last night and realize I should get this one finished - and fixed/changed to get it to work and make sense to the player. I did put the Part-2 beta map out the other week so it's all out now... and I thank all of you for efforts last year regarding the beta ... thank you thank you!!

I'm going to tackle TOD right AFTER the contest map is done.. so a month or so from now...
I am thinking there's one big MH map here, but then if it can be logically split into two parts that might make two smaller maps that each work online possibly ... dunno

the green skaarj portals section was an idea - maybe not that great of an idea. the pyramid part is only like 700-800 brushes, so dropping the green section means the pyramid becomes the last section, with the 5 relic objectives in order and the boss inside... eek! anyways, that's my thinking ...

Cheers

And thanks again for the interest!!!
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